[Vanilla] Custom Civ Build Error

jm97

Chieftain
Joined
Mar 18, 2018
Messages
5
I've been using Toussaint's civ template and I went to build and came across this error.

Code:
------ Build started: Project: Arizona_Goldwater, Configuration: Default Civ6 ------
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets(34,5): error MSB3231: Unable to remove directory "C:\Users\Jackson\Documents\My Games\Sid Meier's Civilization VI\Mods\Arizona_Goldwater". The directory is not empty.

C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets(34,5): error MSB3231: Unable to remove directory "C:\Users\Jackson\Documents\My Games\Sid Meier's Civilization VI\Mods\Arizona_Goldwater". The directory is not empty.

========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========

Can anyone help me figure out what I'm doing wrong?
 
I made sure civ is closed and repeated the build and it is still giving me the same error.
 
In my mod folder in documents/firaxismodbuddy/civilization6 there is a cooker.log file that reads
Code:
Starting AssetCooker...
Art Def Template: '' does not exist!
One or more ArtDefs was not found in the pantry.
Dependencies for file 'Leaders' will not be included in the dependency data.
Unable to auto-generate ArtDef dependency information.  This will need to be done manually.Cook completed in 0.357 seconds
 
I got the first error to go away and now I am seeing
Code:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\ModBuddy\Extensions\Application\Civ6.targets(80,5): error MSB3073: The command ""C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Jackson\Documents\Firaxis ModBuddy\Civilization VI\ARIZONAMCCAIN\ARIZONAMCCAIN" "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry\pantry" --banquet_hall "C:\Users\Jackson\Documents\My Games\Sid Meier's Civilization VI\Mods\ARIZONAMCCAIN\ArtDefs" --config "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Jackson\Documents\Firaxis ModBuddy\Civilization VI\ARIZONAMCCAIN\ARIZONAMCCAIN\ArtDefs\FallbackLeaders.artdef"" exited with code 1.
 
I was finally able to fix all of the errors and build my mod. When I open up civ 6 the mod is enabled , however it is not in the game creation menu as a playable civ. Anyone know how to make it visible?
 
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