For a mod, I have 2 custom units and a custom building. They are:
Custom Trader - Replaces Trader. Custom Frigate - Replaces Frigate. Custom Shipyard - Replaces Shipyard.
All three of these have no icon in the tech tree, even though I specified the icons. (ICON_UNIT_TRADER, ICON_BUILDING_SHIPYARD, ICON_UNIT_FRIGATE).
In addition to this, the custom trader had the Settler icon in the production window (Trader shape), and when I selected it, a random unit icon would appear in the city's name bar. I did not get far enough to test the Frigate and Shipyard.
(Also, my custom trader isn't overriding the original one, despite having the below code in my units.xml file)
Next topic, config values on the introduction page (loading screen) don't display properly. (See: Image) My config is set up the same as the game's default civ's are:
Config.xml
Config_Text.xml
Could anyone tell me why it isn't displaying as it should? (See: Image)
Custom Trader - Replaces Trader. Custom Frigate - Replaces Frigate. Custom Shipyard - Replaces Shipyard.
All three of these have no icon in the tech tree, even though I specified the icons. (ICON_UNIT_TRADER, ICON_BUILDING_SHIPYARD, ICON_UNIT_FRIGATE).
In addition to this, the custom trader had the Settler icon in the production window (Trader shape), and when I selected it, a random unit icon would appear in the city's name bar. I did not get far enough to test the Frigate and Shipyard.
(Also, my custom trader isn't overriding the original one, despite having the below code in my units.xml file)
Code:
<Row CivUniqueUnitType="UNIT_CUSTOM_TRADER" ReplacesUnitType="UNIT_TRADER"/>
Next topic, config values on the introduction page (loading screen) don't display properly. (See: Image) My config is set up the same as the game's default civ's are:
Config.xml
Code:
<PlayerItems>
<Row CivilizationType="CIVILIZATION_VENICE" LeaderType="LEADER_FRANCESCO_MOROSINI" Type="UNIT_MERCHANT" Icon="ICON_UNIT_TRADER" Name="LOC_UNIT_MERCHANT_NAME" Description="LOC_UNIT_MERCHANT_DESCRIPTION" SortIndex="10"/>
<Row CivilizationType="CIVILIZATION_VENICE" LeaderType="LEADER_FRANCESCO_MOROSINI" Type="BUILDING_GREAT_VENETIAN_SHIPYARDS" Icon="ICON_BUILDING_SHIPYARD" Name="LOC_BUILDING_GREAT_VENETIAN_SHIPYARDS_NAME" Description="LOC_BUILDING_GREAT_VENETIAN_SHIPYARDS_DESCRIPTION" SortIndex="20"/>
<Row CivilizationType="CIVILIZATION_VENICE" LeaderType="LEADER_FRANCESCO_MOROSINI" Type="UNIT_VENETIAN_GALLEASS" Icon="ICON_UNIT_FRIGATE" Name="LOC_UNIT_VENETIAN_GALLEASS_NAME" Description="LOC_UNIT_VENETIAN_GALLEASS_DESCRIPTION" SortIndex="30"/>
</PlayerItems>
Config_Text.xml
Code:
<!--Civ UB-->
<Row Tag="LOC_BUILDING_GREAT_VENETIAN_SHIPYARDS_NAME" Language="en_US">
<Text>Great Venetian Shipyards</Text>
</Row>
<Row Tag="LOC_BUILDING_GREAT_VENETIAN_SHIPYARDS_DESCRIPTION" Language="en_US">
<Text>Venetian unique building that replaces the Shipyard. Additional +10% combat experience for all naval units trained in this city.</Text>
</Row>
<!--Civ UU-->
<Row Tag="LOC_UNIT_MERCHANT_NAME" Language="en_US">
<Text>Merchant</Text>
</Row>
<Row Tag="LOC_UNIT_MERCHANT_DESCRIPTION" Language="en_US">
<Text>Venetian unique unit that replaces the Trader. Additional +5 [ICON_Gold] Gold from international [ICON_TradeRoute] Trade Routes.</Text>
</Row>
<!--Leader UU-->
<Row Tag="LOC_UNIT_VENETIAN_GALLEASS_NAME" Language="en_US">
<Text>Great Galleass</Text>
</Row>
<Row Tag="LOC_UNIT_VENETIAN_GALLEASS_DESCRIPTION" Language="en_US">
<Text>Venetian unique Renaissance era naval unit that replaces the Frigate. Additional +1 [ICON_Range] Range and +1 Sight.</Text>
</Row>
Could anyone tell me why it isn't displaying as it should? (See: Image)