Cuivienen
Deity
- Joined
- Nov 26, 2003
- Messages
- 8,011
Hopefully this will be more successful than the AW Byzantines game in the Middle Ages.
I was just poking around in the Scenarios forum and came across this. It certainly sounds like a good SG idea, yes?
So:
Version: Conquests, 1.22
Civ: TBD
Difficulty: TBD (Emperor? DemiGod?)
Rivals: All Others
World: Handmade
Host: Cuivienen
Goal: Win
Roster:
Cuivienen
Open
Open
Open
And, just so yo know, I've made a few additional changes to the scenario from the one posted. The full changes are:
~ Settlers are disabled.
~ The Expansionist trait has been removed.
(The Americans and Inca are AGR&IND, the Portuguese are SEA&REL, the Hittites are SCI&COM, the Arabs are MIL&REL, the Mongols are MIL&IND, the Zulu are MIL&COM and the Russians are MIL&SCI.)
~ AI Respawn is OFF.
~ Culture is retained on capture.
[I've reversed all of the other changes made in the original Scenario such as disabling 20k victory]
So, I need people to sign up, and I need those people to choose a Civ and a difficulty (Emperor or DemiGod are my top choices).
I was just poking around in the Scenarios forum and came across this. It certainly sounds like a good SG idea, yes?
So:
Version: Conquests, 1.22
Civ: TBD
Difficulty: TBD (Emperor? DemiGod?)
Rivals: All Others
World: Handmade
Host: Cuivienen
Goal: Win
Roster:
Cuivienen
Open
Open
Open
And, just so yo know, I've made a few additional changes to the scenario from the one posted. The full changes are:
~ Settlers are disabled.
~ The Expansionist trait has been removed.
(The Americans and Inca are AGR&IND, the Portuguese are SEA&REL, the Hittites are SCI&COM, the Arabs are MIL&REL, the Mongols are MIL&IND, the Zulu are MIL&COM and the Russians are MIL&SCI.)
~ AI Respawn is OFF.
~ Culture is retained on capture.
[I've reversed all of the other changes made in the original Scenario such as disabling 20k victory]
So, I need people to sign up, and I need those people to choose a Civ and a difficulty (Emperor or DemiGod are my top choices).

