isenchine
Empress
It can be overpowered, which is why I made it Random Damage. It could be changed to Random between -50 to 100%, given that below zero would be a miss. Or use something before pushing mission like Random(1-100) < airstrength + 50, if true it hits. That way the "quality" of the sieges is in the calculation aswell.
My initial thought was to add "wear and tear/limited ammo" to the sieges, so for every shot it would loose something like 5% of health. shouldnt be difficult to mod in.
Another idea I had was to make damage nonlinear, so the less health enemy unit have, the less damage it does, sort of "bowling effect" where when you have 10 pins its easy to hit with the ball, but when only 1 left its more difficult.
I like these ideas. I'll think of which one is best and not too difficult to code.
in one of the screenies above there is a target with a finger pointing on the center. I recall I made another one which actually showed a ranged hit and another with a white figure carrying a target on its back.
The one with the guy carrying the target on his back is funny but I don't think that I want to use one of these. I'll rather look for a "medieval castle walls hit by a projectile" for the bombard one. Thank you.