Pyrrhos
Vae Victis
- Joined
- Mar 15, 2007
- Messages
- 712
CXXC or OCP – Test Description
Since it is an examination of the productivity of the core in order to determine if either placement confers any significant advantages over the other and in order to minimize random influences, the following rules have been adopted.
· The test will be played using an actual starting position on a randomly generated huge Pangea map (to allow enough area for expansion and as a buffer against AI civs that might skew the results)
· No alterations to the generated map are allowed except the relocation of the occasional starting location so that the interference of AI civs with the test will be minimal
· No scouting outside the territory is allowed in order to minimize the chance of encounters with AI civs
· Should contact be made by AI civs anyway, no trade is allowed
· The core is defined as the capital plus the first and second ring, in all 19 towns
· In order to further minimize the element of chance, 18 additional settlers and workers will be provided at the start
· The settlers will be placed as closely as possible to the respective pattern with the exception of deserts where no towns will be placed unless bordering on or at the very edge of a desert
· The build order will be as similar as possible: warrior – worker – (temple for OCP only) – granary – barracks – veteran spearmen
· No other improvements or wonders, even if available, may be built
· Research will be at max consistent with not making a loss although –1 to -3 or so gpt is acceptable
· Research order will be pottery > alphabet > writing > CoL > philosophy > republic > masonry > maths > currency > construction
· In addition to the workers provided, no town will be allowed to build more than one worker except to replace any expended as colonies
· The initially produced regular warriors will be replaced by vet spearmen and disbanded for shields
· No pop-rushing is allowed, cash-rushing is
· No town except the capital is allowed to reach pop 7. Before this happens, a settler must be built
· Sampling will be done at 3000BC and 1990BC
· Since it is assumed that the OCP test will finish constructing their barracks later on account of having to build temples, the test will be run until the date the last OCP finishes or cash-rushes its barracks. Then the CXXC test will be run until the same date
The following aspects will form the basis for comparison between the two patterns:
· Number of tiles controlled
· Number and type of strategic resources/luxes inside that territory
· Number of citizens and settlers
· Number of veteran spearmen
· Gpt gross, corruption and net
· Spt gross, wasted and net
· Science, ie who is ahead and by how much
· Point in time when changeover to republic occurs
· Score and culture
Since it is an examination of the productivity of the core in order to determine if either placement confers any significant advantages over the other and in order to minimize random influences, the following rules have been adopted.
· The test will be played using an actual starting position on a randomly generated huge Pangea map (to allow enough area for expansion and as a buffer against AI civs that might skew the results)
· No alterations to the generated map are allowed except the relocation of the occasional starting location so that the interference of AI civs with the test will be minimal
· No scouting outside the territory is allowed in order to minimize the chance of encounters with AI civs
· Should contact be made by AI civs anyway, no trade is allowed
· The core is defined as the capital plus the first and second ring, in all 19 towns
· In order to further minimize the element of chance, 18 additional settlers and workers will be provided at the start
· The settlers will be placed as closely as possible to the respective pattern with the exception of deserts where no towns will be placed unless bordering on or at the very edge of a desert
· The build order will be as similar as possible: warrior – worker – (temple for OCP only) – granary – barracks – veteran spearmen
· No other improvements or wonders, even if available, may be built
· Research will be at max consistent with not making a loss although –1 to -3 or so gpt is acceptable
· Research order will be pottery > alphabet > writing > CoL > philosophy > republic > masonry > maths > currency > construction
· In addition to the workers provided, no town will be allowed to build more than one worker except to replace any expended as colonies
· The initially produced regular warriors will be replaced by vet spearmen and disbanded for shields
· No pop-rushing is allowed, cash-rushing is
· No town except the capital is allowed to reach pop 7. Before this happens, a settler must be built
· Sampling will be done at 3000BC and 1990BC
· Since it is assumed that the OCP test will finish constructing their barracks later on account of having to build temples, the test will be run until the date the last OCP finishes or cash-rushes its barracks. Then the CXXC test will be run until the same date
The following aspects will form the basis for comparison between the two patterns:
· Number of tiles controlled
· Number and type of strategic resources/luxes inside that territory
· Number of citizens and settlers
· Number of veteran spearmen
· Gpt gross, corruption and net
· Spt gross, wasted and net
· Science, ie who is ahead and by how much
· Point in time when changeover to republic occurs
· Score and culture