will there be a CxxxxC test? And why hasn't anyone thought of CxxxC? It would be partial to both CxxxxC and CxxC . . . .
As others have noted, CxxxC has some of the advantages of both CxxC and CxxxxC. The arguments, both here and in the other thread, both fall prey to one problem: terrain. Both CxxC and CxxxxC sound great in practice, but when you fire up the game, there are rivers, mountains, deserts, dyes, etc. to deal with. You grab the best tiles first. What part of it boils down to though is: If I get to choose between wider and looser spacing, which do I choose?
. . . .(in theory) OCP and even CxxxxC really shines in the end game why didn't you play it all the way through
That's a big part of the aforementioned discussions. You are correct, though, in that CxxxxC's strength is late game. Unfortunately, that means that, when I'm busy settling cities during the expansion phase, I have to leave a lot of tiles open that I could be using if I used a tighter expansion. Those cities without fresh water will only be able to work 7 (6+ city center)tiles, maximum, until aques are constructed. Those with fresh water or an aque will get to work up to 13 (12+ city center)tiles. None of them, however, will get to work more than 13 until I've built hospitals. Further, Sanitation is an optional tech, which I will rarely research. By the time I'm even capable of researching it the core of my empire is already laid out.
EDIT: I have an idea, test a Communist OCP or CxxxxC versus a ____________ type CxxC Communism would work perfect as it eliminates the distance factor of corruption
I can't tell if the blank in this is an expletive that you didn't want to post or if there was some other adjective that was supposed to go there.
Like Sanitation, though, Communism is an optional tech that I rarely research. There may be some games in which Communism is outstanding, but I don't usually want to deal with a second anarchy.
If you start the test with full-grown metros and communism, I strongly suspect that the Communist CxxxxC empire will be stronger. But that eliminates the progression of the game up until that point.
why is everyone so obsessed w/not leaving unworked tiles in between cities? The concept of it seems so wierd the more you expand outward the more land you earn right off the bat then you can fill in the gaps later or simply wait for culture expansions to fill it in. Culture is not a neccessity, I say run the tests again with EVERYTHING the exact same, meaning OCP doesn't need temples
Culture may not be a necessity, but for anything over size 12, sanitation or Shakespeare's is. That means that until the Industrial Age, no city will grow past size 12. If you're leaving
Why are some of us so obsessed with not leaving unworked tiles? I don't claim to speak for anyone else, but I see unworked tiles as untapped potential. Potential food, shields and gold that could be turned into settlers, military and beakers. Why should I let a perfectly good grassland sit there, unworked, until I can get around to building a hospital?
PS. If a enemy unit builds in between your cities either trade for it, wait for it to forfeit to you, or capture it. The submission to your culture while surrounded is pretty inevitable, or take the shortcut and put that treasury sucking standing army to use.
You can't trade for cities in C3C. I think you could in one of the early versions, but I believe it's been patched out. Someone correct me if I'm wrong.
Culture flips -- Well, culture isn't my strong suit, but even in the few games where I've tried to build lots of culture, I found that culture flips to me were pretty rare. I usually take the "shortcut" that you mentioned.
What I mean is that people shouldn't fret over leaving unclaimed tiles, they would probaly not be getting worked untill the nation is a metropolis anyways. . . . .
Here's where you're wrong. As a general rule, every tile in my core and semi-core will be worked, unless I just cannot generate enough food to support someone working it. And I will put them to use as fast as I can. I can't understand leaving tiles empty just because I haven't gotten an optional, Industrial Age tech researched yet.