*pre-turn*
put slider back to 10.0.0 for +48 per turn
drop off worker to mine hill
turn 1, 978ad...
*Larissa settler--horse
*Smyrna horse--temple
disband our useless scouts for +3 gpt
turn 2, 981ad...
zzzZZzzzZZzzz....
turn 3, 984ad...
*Caesarea brax--horse
*Ancyra settler--settler
*Ephesus settler--worker
*Adrian horse--temple
turn 4, 987ad...
*Athens worker--worker
*Const horse--horse
*Varna horse--horse
founded Amorium off the Abbasid coast --worker
turn 5, 990ad...
*Ephesus worker--settler
*Nicaea brax--worker
turn 6, 993ad...
shuffle some workers and complete road to Chalcedon
turn 7, 996ad...
*Ancyra settler--settler
*Corinth brax--spear (to put in nearby cities that NEED defense)
*Const horse--horse
turn 8, 999ad...
*Athens worker--brax
*Adrian temple--horse
*Nicaea worker--worker
*Smyrna temple--horse
ibt...

abbasids take place where I wanted a city!
turn 9, 1002ad...
*Varna horse--horse
*Trebizond temple--brax
Brusa founded to take the Abbasid wine --temple
Iconium founded --worker
WHOA those 2 cities brought our gold up about +11
turn 10, 1005ad...
*Const horse--horse
nobody offering good deals for castle building
ACCIDENTALLY PRESS SPACE BAR....oy...
premature turn 11, 1008ad...
*Nicaea worker--worker
*Ancyra settler--settler
I have done NOTHING else to mess up next players turn, so enjoy!
no worries, be HAPPY