TheNiceOne
Emperor
Double post deleted
[/QUOTE][/B]Originally posted by TheNiceOne
P=[(5+4)*2*1/1.5-14]/1000 = < 0.
Oh, I just took the number 14 from Killer's calculation. I have never actually checked it, but I thought armies counted as 1 military unit only, which means that the flip chance becomes even a bit higher.Originally posted by sumthinelse
So an army counts as the number of units in it, not 1 unit, for the flipping formula?
Originally posted by Gothmog
P=[(F+T)*Cc*H*(Cte/Cty) - G]/D
where:
P = probability that it will flip this turn
F = # foreigners, with resistors counting double
T = # working tiles under foreign control
Cc = 2 if foreign civ has more local culture than you, 1 otherwise
H = .5 for WLTKD, 2 for disorder, 1 otherwise
Cte = Total culture of the foreign civ
Cty = Total culture of your civ
G = # garrison units
D = factor based on relative distance to capitals
Originally posted by TheNiceOne
So the Indian tiles doesn't increase the flip chance to Spain and vice versa.
An example, assume 10 Indian tiles and 10 Spain citizens, all culture and palace distances equal.
Flip to India: = [(0+10)*1*1*1]/2000 = 0.5%
Flip to Spain: = [(10+0)*1*1*1]/2000 = 0.5%
Chance of a flip to either India or Spain: = 100% - (95% * 95%) = 0.975%
Originally posted by Globetrotter
To summarize as an example, i took the last roman city that has 15 citizen, but all its tiles are within my boundaries; then this city can't flip to France, my neighbour. Is that it? No need to starve the city?
You are correct, CB. Only your Capital City (with the Palace ) is immune from Culture Flipping.Originally posted by Cartouche Bee
There seems something wrong with this conclusion.
If I capture a city from another civ and eliminate that civ, you are saying that city can't flip to another civ? You mean that that city is now more resistant culture flips than any of my other homegrown cities? Have I misinterpreted this conclusion? As far as I know only the city with the palace is truely totally resistant to culture flips.
Originally posted by Padma
Agreed, Gothmog. My understanding is that the Roman citizens do not affect the chances of a flip to France - only French citizens would.
But I'm not 100% positive.
Originally posted by Padma
Agreed, Gothmog. My understanding is that the Roman citizens do not affect the chances of a flip to France - only French citizens would.
But I'm not 100% positive.
Yes, you misinterpreted the conclusion. In the formula, "foreign" should be changed to the name of the civ you compute the chance of flip towards, and "local/your" should be changed to "current owner".Originally posted by Cartouche Bee
There seems something wrong with this conclusion.
If I capture a city from another civ and eliminate that civ, you are saying that city can't flip to another civ? You mean that that city is now more resistant culture flips than any of my other homegrown cities? Have I misinterpreted this conclusion? As far as I know only the city with the palace is truely totally resistant to culture flips.
Yes, it's the same formula. The only difference for a conquered city is that foreign culture and citizens are higher and can therefore increase flip chance.Originally posted by zak
Just to clarify, is this the same formula for culture flipping an AI city? (i.e. a city that has had no previous owners.)
The result is correct, but you were in danger of using one of the factors incorrectly. The Cc factor is 2 if foreign culture is larger than local culture. But remember that when you calculate a flip to your civ, you is the foreign part. So Cc for the above city will remain 1 regardless of whether the other civ build cultural buildings or not. It would only be 2 if you had previously owned the city and built cultural buildings there.Just to take an example from a game I'm currently playing, am I figuring this right:
T=12; 12 Tiles of the city radius within my cultural boundary.
F=0; I've never owned this city.
Cc=1; I assume he has built no cultural buildings. (His radius hasn't expanded and I've collapsed him down to only working 6 squares).
H=1; not enough population for WLTKD
Ce/Cty=1.5; a guess, sometimes they are in awe and sometimes they are admirers
G=2; just a guess.
D=2000; about equidistant.
So my odds of getting this city to flip are:
12*1*1*1.5-2/2000=0.8% or .008. Yikes. I've got a long wait.