Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
Yes you are 

Originally posted by Gothmog
P=[(F+T)*Cc*H*(Cte/Cty) - G]/D
where:
P = probability that it will flip this turn
F = # foreigners, with resistors counting double
T = # working tiles under foreign control
Cc = 2 if foreign civ has more local culture than you, 1 otherwise
H = .5 for WLTKD, 2 for disorder, 1 otherwise
Cte = Total culture of the foreign civ
Cty = Total culture of your civ
G = # garrison units
D = factor based on relative distance to capitals
Originally posted by Lt. 'Killer' M.
sumthinelse: I think it is only the Palace, not the Forbidden palace.
This would also easily explain why the flip chance is 0 for the capital.
If I rush the FP in conquered lands, I frequently have flips. If I jump the Palace there I don't. I have been using the jump-Palace strategy for a bout 3 months now and haven't had a single flip with it!
Originally posted by Lt. 'Killer' M.
gozpel: check the formula in the FAQ thread.
You only kill the ADDITIONAL culture they would get from the town, what HAS BEEN produced stays until the civ dies.
Originally posted by Lt. 'Killer' M.
Now this means you were lucky it didn't go earlier.....
Now, using this formula isn't easy (so no wonder the civ3 program miscalculates and flips my cities that should never flipOriginally posted by Lt. 'Killer' M.
P=[(F+T)*Cc*H*(Cte/Cty) - G]/D
P=[(5+4)*2*1*1.5-14]/0.5=26
that 26 means it will flip i around 25% of cases.... Now this means you were lucky it didn't go earlier.....
There are numerous threads that discuss what to do about flipping. Search for them. Your total culture is the biggest, but that one need a long time building up.Originally posted by gozpel
YikesSo what's the solution? I was trying to get enough money for a colosseum, but didn't have time...and somehow razing a city with 2 wonders is beyond me...building temples and stuff seems to be just a waste of both time and gold....except when conquered cities are very close to your own main territory.
Well, I've got it directly from Soren Johnson's (of Firaxis fame) keyboard that the D value is 2000 on average and ranges from 500 to 8000 dependant of the distance of the two capitals. He wrote this in a thread on Apolyton, which catt linked to on the first page of this thread.Originally posted by Stapel
Is anyone 100% certain yet about the D value?
I think Both TNO and Killer are reliable posters, but there is a big difference this time...
I would like to know exactly (like many others).