D-Day Diplomacy Game

Interesting...

I don't think I can get to 18, but I also wonder whether Austria or Italy can pull it off, and when they will turn on each other...
 
Gnarfflinger said:
Interesting...

I don't think I can get to 18, but I also wonder whether Austria or Italy can pull it off, and when they will turn on each other...

Dude, you ain't getting anywhere near 18 come what may!
 
kittenOFchaos said:
Dude, you ain't getting anywhere near 18 come what may!

I know that, but I don't think either of you will either. Would you sit back and allow Italy to waltz to the top of the podium?
 
Gnarfflinger said:
I know that, but I don't think either of you will either. Would you sit back and allow Italy to waltz to the top of the podium?

That is for us to know and for you in time to find out ;)
 
kittenOFchaos said:
That is for us to know and for you in time to find out ;)

And I'm just trying to survive. I ain't a great player, but I do my best... ;)
 
Italy here.

I have been somewhat disappointed in the amount of email correspondence and "diplomacy" among the players. With the exception of Austria, a very able and frequent correspondent, none of the players, probably not even me, have taken full advantage of the opportunity to influence the other players by sending emails. One of many reasons Austria and Italy are allies is the volume of correspondence between us that helps us work out out moves and gives us, or at least me, a feeling I know the guy I am allied with and can depend on him to do what he says he will do.

If you join a diplomacy game, and don't intend to write a lot of emails, why bother? You have to trust someone, and attack someone else to grow, and be in a position to potentially win. (Being eliminated is one of the best ways not to have a chance to win.) I don't want to speak ill of the dead, but mostly, they didn't write when they had a chance to make allies, or convert allies of others to be their ally. Now it helps if you know what to say, and have a real offer the other guy will believe. I never had much to say to the new France, as his bottom line was return of Marseilles, Spain, etc, and I didn't think there was much progress available doing that.

But I wrote like mad early in the game, to try to get Austria as an ally, and have either Turkey or Russia join against the other. I was happy the final target was Turkey, as Italy needs no competition for naval control of the Med. I think I understand what you need to offer to get an ally, and keep one. I don't feel at all bad that I used to control Greece and Constantinople and now my ally does. If the relationship gets too far our of balance, and we were at 10 to 8 for a while, there is always a temptation for an equalizing stab. And there may be a rough patch at the end, if I leave myself really, really vulnerable so that someone else could win with a simple stab. But building relationships though correspondence helps, and telling the truth as you see it always doesn't hurt either. Lots of people think diplomacy should include lies just for the reason the game is diplomacy. Sometimes you don't tell all the truth, but little lies are stupid, and ruin your credibility.

To do your best, you need to write often, and make realistic offers the other guy could believe. It certainly helps if those offers are meant sincerely.

I am a great believer in the Italy/Austria long term alliance. I'd like this game to be a demonstration of the power of that alliance. Sure, it takes a lot of trust to have home centers adjacent, but you have to trust someone in this game, unless you want to be eliminated pretty quickly. And both Austria and Italy are strategic players, we don't stab for one center. You don't give up a good ally to get a bad ally, or find out you have no ally at all.

To get better at the game, play with good players and see what they do. There is also a lot of litterature on line, for example at diplomacy pouch website. The openings have been extensively analyzed, and there is also discussion of stalemate positions that Austria used to help us meet the challenge of France and Russia outnumbering our alliance.

Probably your should ask KittenofChaos for more advice, to become a better player. My advice is write everybody, every turn. You don't need to say much, just enough so that if there is an opening in the game, you can convert it into an alliance. At this point in the end game, it is probably too late to turn things around. And attacking Russia was not the greatest strategy if you were worried about Italy/Austria. It pays to think strategically, what happens after I do that, and it succeeds?
 
Not having the luxury of the earlier rounds of communication between the nations, I also saw Austria taking the one centre in Turkey as an openning. I thought that I had cut a deal. Learned too late that that was wrong. Now trying to survive to the end. I asked to joine part way through, I don't intend to quit.

I've made some mistakes as I am not yet an expert, and missed some tactical situations where I could have held my own. Now I'm paying for those mistakes, and doing my best to recover. I see the potential for a three nation split, and accept that I will be the smallest of the surviving nations. With the situation, Surviving to the end would be progress considering that in two attempts to play before, I ended with a total of 3 centres...
 
Orders Received

Austria - Kitten OF Chaos
F BLA S A Rum - Sev
A Rum - Sev
A Gal - Ukr
A Pru S A Sil - War
A Sil - War
A Mun - Kie
A Tyr - Mun
A Vie - Boh
A Bud - Rum

France - Gnarfflinger
A Gas to Bre
A Par to Bre
F Bre to Eng
F Eng to Iri
A Lon to Yor
A Ruh to Kie
A Bel to Bur
A Kie to Den
F Ska S A Kie to Den
A Fin to Nwy

Germany - Toasty
F(Swe)-Nor
F(Den)-Swe

Italy - barron of ideas
Fleet Norwegian Sea to Edinburg
Fleet North Atlantic to Liverpool
Fleet Portugal supports Fleet Mid Atlantic to hold
Fleet Mid Atlantic supports fleet Gulf of Lyon to Spain sc.
Fleet Gulf of Lyon to Spain sc
Army Marseiles supports fleet gulf of Lyon to Spain sc
Army Burgundy to Ruhr
Army Berlin supports austria army Munich to Kiel
Army Armenia supports Austrian army Rumania to Sevastopol
(this may change to Austrian fleet Black to Sevastopol)
Fleet Ank supports Army Armenia

Russia - Oh Slappy
F Sevastopol Hold
A Ukraine Supports A Warsaw
A Warsaw Supports A Ukraine

Adjudication

Austria:
F Black Sea Supports A Rumania - Sevastopol
A Budapest - Rumania
A Galicia - Ukraine (*Fails*)
A Munich - Kiel
A Prussia Supports A Silesia - Warsaw
A Rumania - Sevastopol
A Silesia - Warsaw
A Tyrolia - Munich
A Vienna - Bohemia

France:
A Belgium - Burgundy (*Fails*)
F Brest - English Channel
F English Channel - Irish Sea
A Finland - Norway (*Bounce*)
A Gascony - Brest (*Bounce*)
A Kiel - Denmark
A London - Yorkshire
A Paris - Brest (*Bounce*)
A Ruhr - Kiel (*Fails*)
F Skagerrak Supports A Kiel - Denmark

Germany:
F Denmark - Sweden (*Dislodged*)
F Sweden - Norway (*Bounce*)

Italy:
F Ankara Supports A Armenia
A Armenia Supports A Rumania - Sevastopol
A Berlin Supports A Munich - Kiel
A Burgundy - Ruhr (*Fails*)
F Gulf of Lyon - Spain(sc)
A Marseilles Supports F Gulf of Lyon - Spain(sc)
F Mid-Atlantic Ocean Supports F Gulf of Lyon - Spain(sc)
F North Atlantic Ocean - Liverpool
F Norwegian Sea - Edinburgh
F Portugal Supports F Mid-Atlantic Ocean

Russia:
F Sevastopol Hold (*Disbanded*)
A Ukraine Supports A Warsaw (*Cut*)
A Warsaw Supports A Ukraine (*Dislodged*)

Retreats (Due in 24 hours)

German F Denmark can retreat to Helgoland Bight or North Sea or
Baltic Sea or OTB.
Russian F Sevastopol has no retreats, disbanded.
Russian A Warsaw can retreat to Livonia or Moscow or OTB.


Autumn 1910 Retreats Thursday 11 November @ 2359 hours GMT.
 

Attachments

  • dd104.jpg
    dd104.jpg
    115.3 KB · Views: 164
Retreats

Germany:
F Denmark - North Sea

Russia:
A Warsaw - Moscow

Adjustments: (Due Friday)

Austria: Supply 12 Unit 9 Build 3
France: Supply 8 Unit 10 Remove 2
Germany: Supp 1 Unit 2 Remove 1
Italy: Supp 12 Unit 10 Build 2
Russia: Supp 1 Unit 2 Remove 1
 
Note: No disbands were received by Germany, so the RP default was used.

Adjustments
Austria:
Build A Budapest
Build A Vienna
Build A Trieste

France:
Remove F English Channel
Remove A Belgium

Germany:
Defaults, removing F North Sea

Italy:
Build A Venice
Build F Naples

Russia:
Remove A Ukraine

Spring 1911 Orders are due 2359 hours GMT Wednesday 17 November
 

Attachments

  • dd107.jpg
    dd107.jpg
    124.9 KB · Views: 130
It just occurred to me that I haven't received any update emails from this board in a while and it appears that my subscription to this thread somehow ran out back on page 3. I want to keep getting updates because I remain interested in how the game turns out, even though it certainly looks as if I'll be out of the action this year or soon afterwards.

I agree with Italy about the correspondence being the heart of the game...although certain relationships do reach a point where continued correspondence seems unnecessarily antagonizing, when you are in direct conflict with another player. Nevertheless, as an example, I immediately tried to renew ties with Germany the moment it became clear that the new France was no friend to Russia. Calling this too little too late stretches the cliche beyond its bearing point, but I am satisfied with the efforts I made to keep France on my side and I don't feel that I really had much more I could say to anybody else beyond wishing Germany well as I reluctantly dismantled the one unit that might have assisted him back to a home supply centre.

Anyway, I'll leave goodbyes until the last pretty white army is banished from the board, but I will say that I've enjoyed the game a great deal...especially the early game where so much was possible and, seemingly, impossible to predict. I agree, again, with Richard that the players who communicated the least seemed to exit the earliest...with the exception that Turkey certainly talked to me a lot more than Germany did. Generally this makes perfect sense as silence breeds suspicion. Unless it's the silence of the dead :)
 
And after the first turn, I thought I had something worked out with another player, was wrong, I made my bed, and was, and am required to lie in it. Coming in as a replacement player is a dificult task to begin with, and I really couldn't come up with a good reason for Italy to accept a cease fire. As a result, I had to accept the war, I thought I saw a crack in the alliance (grasping for a straw) but realized too late that that was air tight. So I had burned a bridge and found out that the enemies could simply put a new one in it's place. The only thing left is to plead for the opportunity to save face and prepare for the next time out with the lessons learned from Baron of Ideas and Kitten of Chaos. Thanks for letting me join and I hope to participate again in the future.
 
Gnarfflinger said:
And after the first turn, I thought I had something worked out with another player, was wrong, I made my bed, and was, and am required to lie in it. Coming in as a replacement player is a dificult task to begin with, and I really couldn't come up with a good reason for Italy to accept a cease fire. As a result, I had to accept the war, I thought I saw a crack in the alliance (grasping for a straw) but realized too late that that was air tight. So I had burned a bridge and found out that the enemies could simply put a new one in it's place. The only thing left is to plead for the opportunity to save face and prepare for the next time out with the lessons learned from Baron of Ideas and Kitten of Chaos. Thanks for letting me join and I hope to participate again in the future.

[Note: the game isn't over]

If you take anything away from the game, it is to ensure your military don't throw away your chance for a political victory. Italy and myself were about to request a 4-way draw at the least, I put forward a plan of attack and asked for one more season to break the line that appeared across the map from Portugal to Sevastopole of French and Russian units. We split the line in the middle and haven't looked back...that I am almost certain, should not have happened if militarily France and Russia had done what was required of themselves. Indeed, it was only when the French player change did the stalemate break as Franco-Russia relations changed, against the good counsel of the first French leader.

Diplomacy is all well and good, but nothing influences diplomacy more than what your units do on the map.
 
kittenOFchaos said:
[Note: the game isn't over]

If you take anything away from the game, it is to ensure your military don't throw away your chance for a political victory. Italy and myself were about to request a 4-way draw at the least, I put forward a plan of attack and asked for one more season to break the line that appeared across the map from Portugal to Sevastopole of French and Russian units. We split the line in the middle and haven't looked back...that I am almost certain, should not have happened if militarily France and Russia had done what was required of themselves. Indeed, it was only when the French player change did the stalemate break as Franco-Russia relations changed, against the good counsel of the first French leader.

Diplomacy is all well and good, but nothing influences diplomacy more than what your units do on the map.

Like I said, I gambled and lost. I gambled that Germany could be eliminated. I gambled that Austria would welcome the change. I am now left with the task of figuring out what I need to do to survive to the draw...
 
I guess one lesson learned is that members of relatively successful alliances tend not to welcome change...hence the stalemate. It would be interesting to see how long the Portugal-Sevastopol lines would have held if neither alliance had broken. As Austria has said, we probably would have agreed to a 4-way tie before anything changed.
 
Orders Received

Austria - Kitten OF Chaos
F BLA convoy A Rum - Con
A Rum - Con
A Sev S A War - Mos
A War - Mos
A Pru - Liv
A Mun S A Ber - Kie
A Kie - Holl
A Boh - Sil
A Vie - Boh
A Bud - Ser
A Gal - Ukr
A Tri Stands

France - Gnarfflinger
A Gas to Bre
A Par S A Gas to Bre
A Fin to Sweeden
F Ska S A Fin to Sweeden
F Iri to Liv
A Yor S F Iri to Liv
A Den to Kiel
A Ruh to Bel

Germany - Toasty
F(Swe)-GoB

Italy - barron of ideas
Army Armenia to Smyrna
Fleet Ankara holds
Fleet Naples to Apulia
Army Venice holds
Army Marseilles to Gascony
Army Burgundy supports Marseilles to Gascony
Fleet Middle Atlantic Ocean to English Channel
Fleet Portugal to Middle Atlantic Ocean
Fleet Spain sc supports Fleet Portugal to Middle Atlantic Ocean
Army Berlin to Kiel
Fleet Liverpool sings Beattles songs (holds)
Fleet Edinburg to Yorkshire

Russia - Oh Slappy
A Mos - StP

Adjudication

Austria:
F Black Sea Convoys A Rumania - Constantinople
A Bohemia - Silesia
A Budapest - Serbia
A Galicia - Ukraine
A Kiel - Holland
A Munich Supports A Berlin - Kiel
A Prussia - Livonia
A Rumania - Constantinople
A Sevastopol Supports A Warsaw - Moscow
A Trieste Hold
A Vienna - Bohemia
A Warsaw - Moscow

France:
A Denmark - Kiel (*Fails*)
A Finland - Sweden
A Gascony - Brest
F Irish Sea - Liverpool (*Fails*)
A Paris Supports A Gascony - Brest
A Ruhr - Belgium
F Skagerrak Supports A Finland - Sweden
A Yorkshire Supports F Irish Sea - Liverpool (*Cut*)

Germany:
F Sweden - Gulf of Bothnia

Italy:
F Ankara Hold
A Armenia - Smyrna
A Berlin - Kiel
A Burgundy Supports A Marseilles - Gascony
F Edinburgh - Yorkshire (*Fails*)
F Liverpool Hold
A Marseilles - Gascony
F Mid-Atlantic Ocean - English Channel
F Naples - Apulia
F Portugal - Mid-Atlantic Ocean
F Spain(sc) Supports F Portugal - Mid-Atlantic Ocean
A Venice Hold

Russia:
A Moscow - St Petersburg

No Retreats!

Fall 1911 Orders due Monday 22 November @ 2359 hours GMT.
 

Attachments

  • dd112.jpg
    dd112.jpg
    120.3 KB · Views: 149
Orders Received

Austria - Kitten OF Chaos
A Liv - St.Petersburg
A Mos S A Liv - St.Petersburg
A Mun - Kiel
A Holl S A Mun - Kiel
A Boh - Mun
A Sil - Ber
A Tri - Tyr
A Ser - Gre
A Sev - Arm
A Ukr - Sev
F BLA S A Con - Ank
A Con - Ank

France - Gnarfflinger
F Skag to Norway
A Sweeden S A Den Hold
A Den Hold
A York to London
A Belgium Hold
F Irish sea to English Channel
A Brest to Gas
A Par to Bur

Germany - Toasty
**No moves received**

Italy - barron of ideas
Army Burgundy to Belgium
Army Gascony to Paris
Fleet English Channel to London
Army Kiel to Denmark
F Liverpool supports Fleet Middle Atlantic to Irish Sea
Fleet Middle Atlantic Ocean to Irish Sea
Fleet Edinburg to Yorkshire
Fleet Spain sc to Middle Atlantic Ocean
Fleet Apulia supports Army Naples (no such unit to support)
Army Naples holds (no such unit
Army Smyrna asupports Fleet Ankara
Fleet Ankara holds

Russia - Oh Slappy
A STP HOLDS!!!!!!!!!!!!!

Adjudication

Austria:
F Black Sea Supports A Constantinople - Ankara
A Bohemia - Munich
A Constantinople - Ankara (*Fails*)
A Holland Supports A Munich - Kiel
A Livonia - St Petersburg
A Moscow Supports A Livonia - St Petersburg
A Munich - Kiel
A Serbia - Greece
A Sevastopol - Armenia
A Silesia - Berlin
A Trieste - Tyrolia
A Ukraine - Sevastopol

France:
A Belgium Hold
A Brest - Gascony (*Fails*)
A Denmark Hold
F Irish Sea - English Channel (*Dislodged*)
A Paris - Burgundy (*Fails*)
F Skagerrak - Norway
A Sweden Supports A Denmark
A Yorkshire - London (*Bounce*)

Germany:
F Gulf of Bothnia Hold

Italy:
F Ankara Hold
F Apulia Hold
A Burgundy - Belgium (*Fails*)
F Edinburgh - Yorkshire (*Fails*)
F English Channel - London (*Bounce*)
A Gascony - Paris (*Fails*)
A Kiel - Denmark (*Dislodged*)
F Liverpool Supports F Mid-Atlantic Ocean - Irish Sea
F Mid-Atlantic Ocean - Irish Sea
A Smyrna Supports F Ankara
F Spain(sc) - Mid-Atlantic Ocean
A Venice Hold

Russia:
A St Petersburg Hold (*Dislodged*)

Retreats

French F Irish Sea can retreat to North Atlantic Ocean or Wales or OTB.
Italian A Kiel can retreat to Ruhr or OTB.
Russian A St Petersburg retreats OTB.

Fall Autumn 1911 Retreats due Tuesday 23 November @ 2359 hours GMT. Thanks to Oh Slappy and Toasty for playing.
 

Attachments

  • dd114.jpg
    dd114.jpg
    119.8 KB · Views: 102
Am I too late to beg for mercy--er, propose a peace treaty?
 
It seems to me Austria has decided to win, and it seems unlikely a French/Italian alliance will stop him, he has both my Turkish centers at his mercy, not that he has any. If I counted correctly, that will make 18 centers. If there is a plan that will take Holland or St Pete from his collection while he takes Ankara and Smyrna, I am not sure what it is. I am open to suggestions, as the best I can do is be part of a 3 way draw at this time.

Kudos to Austria for a good stab, I thought he wanted a two way draw, but it turns out I was projecting my own desires. I suppose I should have stabbed him first, but I really expected to be part of a two way. That is part of the live and learn of Diplomacy.

If it isn't too late, I will entertain a French/Italian alliance on a status quo basis, neither of us to attack the others centers and making an effort to hold off the Austrian victory as long as we can.
 
Back
Top Bottom