daks guide to extra wealth

dakenho

Chieftain
Joined
Jul 7, 2006
Messages
5
want a crap load of extra wealth, an extra 120 gold per a turn (at 15 citys)
heres what you have to do

useing a bit of luck, grab every religion first
then use great profits to build every religions holy building
then spread every religion to every city (which may some time due to the fact missionarys have a chance to fail)

with this done holy buildings bring in 1 gold per a city with that religion each city haveing 8 all eight religions and as being stated above haveing 15 citys 8x15 = 120 each new city that you build send eight missionaires and bamn you got your self lots and lots of gold, doing this while managing an army and wonder building is a feat so gl

also a plus to this is build the temples and you get + 8 happinies and 8 +10% reasechers (10 happnies if you have a state religion
 
So many things wrong here I don't even know where to begin.

dakenho said:
useing a bit of luck, grab every religion first
Ah, so you're playing at Settler/Chieftain, chose your opponents, and completely crippled your early growth. Excellent!

dakenho said:
then use great profits to build every religions holy building
So you're pursuing a very GP-heavy path, and not even getting any of the other (generally more useful beyond the first or second) GPs anyway. And that's assuming you can pull this off at all - exceedingly tough to do, since Caste System doesn't let you run Priests!

dakenho said:
then spread every religion to every city (which may some time due to the fact missionarys have a chance to fail)
Devoting huge numbers of hammers to missionaries (beyond the massive investment in temples to run enough priests to get the Prophets), so your empire has been overrun and crushed by your enemies since you didn't have any army.

dakenho said:
with this done holy buildings bring in 1 gold per a city with that religion each city haveing 8 all eight religions and as being stated above haveing 15 citys 8x15 = 120 each new city that you build send eight missionaires and bamn you got your self lots and lots of gold, doing this while managing an army and wonder building is a feat so gl
There are only 7 religions, first of all. And now you're spending even more hammers on a couple dozen missionaries per city, further crippling yourself.

dakenho said:
also a plus to this is build the temples and you get + 8 happinies and 8 +10% reasechers (10 happnies if you have a state religion
7 happiness and +70% research, 8 happy if you have a state religion. And investing so many hammers in doing this that you could have done it far more efficiently pretty much any other way.

I suppose it does have the upside that since you're playing on an extremely low difficulty to even try this, you might not manage to be completely obliterated despite how thoroughly you've destroyed your economy by overemphasizing religion.

One or two religions are very useful. But you get HUGELY diminishing returns beyond that. Trying to use all SEVEN religions this way, you're investing hugely more into trying this than you can possibly hope to get out of it, even in an ideal situation.
 
dakenho said:
as i said hard to pull of and takes time and resourses

No, you said it takes "a bit of luck" and "some time". You also mention that building a military and wonders at the same time is a feat, but that is universally true.

What you should have said was: "If you'd like to make a lot of extra cash, then try this strategy that is guaranteed to fail at higher difficulties and, even at lower difficulties, costs more in time and raw resources than you'll ever make back."
 
I'm curious as to what the highest difficulty is where it's still possible to get all 7 religions. Although I agree that there's no real point in doing so.
 
Beamup said:
So you're pursuing a very GP-heavy path, and not even getting any of the other (generally more useful beyond the first or second) GPs anyway. And that's assuming you can pull this off at all - exceedingly tough to do, since Caste System doesn't let you run Priests!

No, but Shrines do, and he's certainly going to be building enough of those. This strategy may have problems, but I don't think having enough Priest slots is one of them.
 
VoiceOfUnreason said:
No, but Shrines do, and he's certainly going to be building enough of those. This strategy may have problems, but I don't think having enough Priest slots is one of them.
That's a catch-22, though - you have to have the Prophets first before you can build the shrines.
 
Beamup said:
That's a catch-22, though - you have to have the Prophets first before you can build the shrines.

:rolleyes: I don't think getting a prophet is going to be a problem in any city with 7 temples... that's 7 priest specialists and he could be generating 21 GPP per turn without any bonusses. So that would be 5 turns to the first prophet :D Then once he has his shrine he can make another 3 priest specialists to speed up the process...

What I think his strategy might be missing is anyway to boost the income from the shrines... a few banks, markets and grocers might help there.

And of course why restrict yourself to your own cities? Religous people are generous and like to spread the good news far and wide. It might be interesting to see how many of the other civs picked up the religions from the shrines and then adopted them and maybe spread them among themselves :lol:
 
Except you're not going to HAVE 7 temples, or even 5 or 6, until fairly late once you've been able to devote multiple wonders' worth of hammers to that single city's religion.
 
I once took all seven religions on a prince level standard pangea map game playing as saladin (single player).

Of course I chose 1 religion in particular to spread to other civs and to be my state religion for easy diplomacy/war avoidance. The extra commerce is benificial to your military and research. The more commerce you generate from religion ( or anything else ) the further and longer you can keep your slider on 100% research. Also an effective military depends very much on commerce both for maintenance and especially for upgrades.

It is true that each additional religion offers less value than the preceeding religion acquired. But if you can maintain a tech lead it is not a bad strategy to pursue. It at least denies your opponents the benefits of religion (happiness and cash) unless they use one of your religions which helps you much more than it helps them...



Saladin is the best civ for this strategy as he is spiritual and starting with mysticism for a head start getting the early religions. Also he is philosophical which helps with getting as many GPs as possible for the shrines and GP rushed religions.
:king:
 
This strategy offers a very good shot at a cultural victory ...

... because multiple religions with multiple temples across your empire provides the opportunity to build multiple cathedrals (+50% culture bonus) for each of your 3 high culture cities.

I would even say a cultural victory practically requires a multiple religion founding strategy for the aformentioned reason...
 
The strategy is useful with some modification... start nearby a Religious civ (ie starts with mysticism goes for religion).... Go for CoL (confucianism) and maybe Taoism yourself using slingshots... next get the military to crush the Religious civ with its two or three Holy cities, and get the remainder of the Shrines.

Best Civ Alexander (Aggressive, Philosophical), or Rome
 
Ive done this strat before, if anyone wants to benefit from religion they have to work FOR YOU. well also is it true that lets say you spread 4 religions in 1 other civs city do you get 4 gold ???

Peace and Love :D
 
Danza said:
Is it true that lets say you spread 4 religions in 1 other civs city do you get 4 gold ???

Yes, if you also own the shrines of those 4 religions. More if there's building like bank in the same city of the shrine.
 
I got all 7 religions on Monarch when I duplicated Kylrean's feat of winning without ANY military units during the game. It was Civ 1.61 (not Warlords) normal pangea, epic, I obviously had barbarians turned off, I chose my opponents (no Monty or Isabella, can't remember who they were), and I regenerated the map until I had an oasis next to my capital. Quite a rigged set up!

Anyway, I ended up winning a diplomatic, without EVER building a single military unit. I even disbanded my initial warrior and all of the units I got when cities flipped to me. All of my cities were completely unprotected. I only founded 2 and had about 4 others flip to me. It was a fun game for sure.
 
Depending on the victory you want and where you are in techs, you can get a lot more wealth in a much easier way. On my a SR game I did recently, I was in Future Tech pretty easily, so I lowered the tech slider. I was getting "1337" gold per turn, oddly enough.
 
Founding all seven religions is do-able on Prince, (after the meditation/polytheism lotto) but only makes sense if going for a cultural victory (as described above), or diplomatic, where by controlling all religions and denying shrines to all AI's you reduce the chances of an AI spreading its own religion. It's extreme, sub-optimal, stunts other development, and costs a couple of early GPs, but its good fun in OCC, where you get all religions in one city. Seven monasteries, if you can find time to build them all, plus an academy (if you can build and spare a scientist after all the tech-popping) is a nice science city, and the culture is handy too in OCC.
 
With Ramses I founded 5 religions on monarch, but more to see if i could do it than anything. Many more valuable things to do than waste my time founding relgions. anywho, yes this is definitly not a strategy unless you like playing at levels where you're gauranteed to win no matter what you do.
 
dalessi12 said:
I got all 7 religions on Monarch when I duplicated Kylrean's feat of winning without ANY military units during the game. It was Civ 1.61 (not Warlords) normal pangea, epic, I obviously had barbarians turned off, I chose my opponents (no Monty or Isabella, can't remember who they were), and I regenerated the map until I had an oasis next to my capital. Quite a rigged set up!

Anyway, I ended up winning a diplomatic, without EVER building a single military unit. I even disbanded my initial warrior and all of the units I got when cities flipped to me. All of my cities were completely unprotected. I only founded 2 and had about 4 others flip to me. It was a fun game for sure.

so... you never signed open borders with anyone, I assume?
 
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