Funny, I have my Barbarians altered to heal up to 50 HP per turn inside their camps (makes it necessary to use three units minimum to wipe out a camp) and each barbarian has now a 30% greater combat rating as well. Makes them capable of winning against units that are sent out alone.
I also have the number of civilizations in the game increased by 30% as well though, so that leaves less open space for the barbarians early game. To compensate, I've increased the the number of barbarians camps.
Of course I also play on the "raging" setting.
I also have the number of civilizations in the game increased by 30% as well though, so that leaves less open space for the barbarians early game. To compensate, I've increased the the number of barbarians camps.
Of course I also play on the "raging" setting.