Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,708
The current implementation of barbarians are more farmable than ever. They've always been this way tbh but in recent games I've been able to exploit this consistently with trivial effort: at the extreme (playing as Polynesia), I can set things up to clear a camp every other turn, sometimes more often, for all of classical era and beyond. With other civs its maybe not as pronounced, but it's still possible to make these barbarian farms rather easily.
I usually enjoy playing raging barbarians, in the hopes that barbarians pose some interesting threats at times, and sometimes they do, but for the most part raging barbarians means raging gold rewards.
It's not a huge exploit necessarily but it's a lot of unintended income that is just too easy to acquire IMO. I don't have much in the way of concrete ideas to fix, but my general wish here is that barbarian spawning weren't so "dumb". Clear a camp and within a few turns there's another in it's place, maybe a tile or two over, all just as easy fodder as the previous...
I usually enjoy playing raging barbarians, in the hopes that barbarians pose some interesting threats at times, and sometimes they do, but for the most part raging barbarians means raging gold rewards.
It's not a huge exploit necessarily but it's a lot of unintended income that is just too easy to acquire IMO. I don't have much in the way of concrete ideas to fix, but my general wish here is that barbarian spawning weren't so "dumb". Clear a camp and within a few turns there's another in it's place, maybe a tile or two over, all just as easy fodder as the previous...