Danmacsch
Geheimekabinetsminister
So just updated the mod to version 3. Only thing changed in the mod is that now Units in the Capital gets +2 Morale per turn and +1 per turn in other Cities.
However, I've talked to JFD and he's agreed to support the mod with a small change to his Unit Panel mod. This will let Morale be displayed as a Unit stat like Strength and Moves. Until he updates the mod, however, you can use the attached files. Just copy and overwrite the files in the \JFD's Rise to Power - (2) (UI) Unit Panel (v 1)\Lua\UI\InGame\WorldView.
I'm reaching out to the Community Patch team to see if they are interested in providing support as well.
However, I've talked to JFD and he's agreed to support the mod with a small change to his Unit Panel mod. This will let Morale be displayed as a Unit stat like Strength and Moves. Until he updates the mod, however, you can use the attached files. Just copy and overwrite the files in the \JFD's Rise to Power - (2) (UI) Unit Panel (v 1)\Lua\UI\InGame\WorldView.
I'm reaching out to the Community Patch team to see if they are interested in providing support as well.
To your question, think you may need to keep the per turn increase/decrease since otherwise the resting point logic is only semi-functioning and could theoretically stay at the same value for long period of time if the unit does nothing (if I understand it correctly). Sounds like you have already applied sufficient possible modifiers to the resting point through wonders and social policies, which would be appropriate and consistent with other civ-mechanics I feel.
)