Data Disk (Mod Download Links)

Lib.Spi't

Overlord of the Wasteland
Joined
Feb 12, 2009
Messages
3,708
Location
UK
Download links For the Mod:

Alpha5.52 Patch Release (17/06/2016)
Alpha5.51 Full Release (22/05/2016)
Alpha5.5 Full Release (18/12/2015)
Alpha5 Full Release (06/05/2015)
Alpha5 Patch1 (21/02/2015)
Alpha5 (09/02/2015)



Download From Moddb

Source Code at Source Forge (Download Snapshot)

GUI Alternate Resolution Fixes

1024x764

Just Unzip and drop the assets folder in the mod install folder (Fallout-TTW) and overwrite as prompted.

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Last edited by a moderator:
If anyone wants it, here is the xml update I have been working on so far, I am not quite ready for a full patch and this does not have the new fixed .dll stuff.

But it does a lot of number tweaking and such, including settling AI, prices, pillaging income from improvements and more that I cannot remember at this precise moment.

XML Update
 
Patch1 released.

Contains:
A few major bug fixes:
Super Mutant Machine Gunner no longer available to Non-SM Factions.
New Frontiers Tech Missing Quote.
Road Price is Wrong, Paved Road Price Wrong, Watermill Costs Nothing
Buildings are not properly disabled by Civics.
Some Units not buildable.
CTD crash. It was after a 'chunk' of AI autoplay.
(All should be fixed)

Some fairly large changes to improvements:
Wind/Watermills, quarries, workshops now much more important for early development.
2 New dens so that all monsters now have a den.
ExtraPillage content incresed (pillaging should be much more valuable now)
Process Changes:
Many more processes that unlock in smaller increments throughout the game, 100% wealth removed.
Major Price Increases:
Buildings and units now take much more time to build. (may have gone too far the other way now. playtest/feedback needed.)
Story Event:
Hopefully later parts of the story will be more likely to occur now.
AI Tweaks:
Hopefully the AI will be a bit better at expanding now.
Some New Button Art:
Resources and 'Culture/Safety' buttons.
Barbarian Tweak:
Removed some units from the Barbarian Roster, so they should be a bit less devastating.

And that's about it.

To install:
Unzip, place the 'assets' folder inside the mod install folder and replace as requested.
 
For any one who wants it, this is the current version of my WIP Patch 2.

Lots of stuff in this, including bug fixes, new maps, tweaks, faster gamespeeds for quick and normal and so on.

I haven't finished it for the final patch 2 this is just here for archid to access, but anyone is welcome to have it too, it is stable(I hope :D) just not finished.
 

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