I'm back.
Recon: Did most of what I laid out before. Why for are we building forests on tundra when we've got unimproved tiles elsewhere? MM for a long long time in a little padded cell far far away. Change some builds to cavalry. We don't need no stinkin' rifles.
1275: Rush Shruppak's CH
IT: Abu smokin' hash, demands ivory. No. He declares.
1280: Drop science to 80%.
Battle of Khurasan: 4/4 cavalry defeats 3/3 musket (hereafter 4/4 cav. d. ...); 4/4 cav. d. 3/3 spear; 4/4 knight d. 3/3 spear. Raze it.
Upgrade 4 horses to cavalry.
IT: Ansars take out 2 wounded AC
1285:
Battle of Muscat: 5/5 AC d. 3/3 spear; 5/5 AC dies to 3/3 spear; 4/4 knight RL doing 1 damage to 3/3 spear; 4/4 bow dies to 3/3 spear.
Battle of Najran: Cannon hits. 4/4 MDI d. 3/3 spear; 4/4 MDI d. 2/3 spear. Raze it.
Battle of Yanama Approaches: 5/5 AC d. 3/3 Ansar
IT: Ragnar babbles. No deals. Reinforcements pour into Yanama.
1290:
Battle of Muscat (continued): 4/4 knight does 1 damage to 3/3 spear, retreats; 4/4 kinght d. 3/3 spear; 4/4 cav. d. 3/3 spear; 4/4 cav. d. 2/3 spear. Take Muscat.
Battle of Yanama: 4/4 cav. d. 3/3 ansar; 5/6 AC dies to 4/4 spear; 6/6 AC kills 4/4 spear; 5/5 AC d. 3/3 spear; 5/5 AC d. 3/3 LB; 4/4 cav. d. 3/3 LB; 2/4 cav d. 1/3 spear. Raze it.
Rush settler at Umm Qasr.
IT: steam to industry. riot in Muscat.
1295: Build Worker Farm (where some pigs are more equal than others). We have no connected coal! Build New Worker Farm.
IT: 2 Misc. ansar counterattacks
1300: Build Worker Farm 2.
More to follow later. Sorry for the RL delay.