DBear01_sw_130bc
pre turn - not much.
1- Ninveh rax > bow, move the settler pair to the red dot, as the current place is all lava'd up. kill a BH with a warrior.
2- Ottomans (ISTANBUL) COMPLETE MoM. Ellipi bow > bow, move some for security purposes.
3- Hurrians have snunk under my scanners, we lose 8g. we also lose our scoutimng curragh.
REP is in, start MAth @ 60 in 8, -1gpt.
Ashur bow > bow, Shurpak rax > bow,
4- nothing, just drifting along.
5- build Zamua (on NW red dot) > curragh, build Khorsabad > temple (on Eridu reddot),
@ end turn decide its as good a time as any, so i revolt.
6 - we lose another 6 gold to a sneaky barb horse (snuck through 1 warrior + 2 bow to get to Khorsabad).
7- we are a republic now.
lower sci to 50, math still in 3. now making
Vikings complete the GLight
8- Zariqum temple > rax,
9- Ninveh bow > settler, Ashur bow > bow, Eulbar curragh > settler, Nipur temple > settler, Shurrupak bow > bow, Izibia curragh > temple,
math in one. lower sci to 10 for an extra 37g.
10- Math is in, set for CURRENCY (can be changed, i guess) @ 50% due in 8 @ -5gpt (we have 206)
Akkad bow > bow, Sippar temple > worker (no growth yet)
in the far west we have 13 BarbHorses riding north VS our 7 (dispersed bows and 1 warrior)
otherwise quite a boring set. not a single war.
the save
no pix were taken, as they were all occupied filming a nudie film.
PS - started about 4-5 settlers in the larger towns as we seem to have stopped making any. why is that? but they can be changed anyway.
PPS - nothingmuch to say, just Wagga Bugga Boo. you know what i mean.