Deactivating Modules

Tamman

Chieftain
Joined
Jan 4, 2004
Messages
36
So I like alot about Wildmana, but I notice alot of things are in modules some of which I would like to try playing without and I was wondering is it possible to turn some of these off and how would it be done? do you just delete the specific module folder or is there a file to edit with settings?
 
Speaking from experience: Trying to disable modules leads to crashes. You generally can't do it.
 
Not intending to bash the awesome work that has been done ....but why are modules called modules then, if they don't work in a modular way ? :blush:
 
Because alot of them need python as well, which makes removing them more difficult. If you don't code the python to first check the existence of something basic, and then if it exists run the rest of the code.

Problem is it's hard to get something 'basic' sometimes, as it has to be in game when the python is run.
 
kinda off topic: but ive tried to remove teh Bannor chain of command module from the warhammer mod and its been giving me XML errors every now and then... but now im getting a regular predicatble crash that is affected by game speed. could my attempt at disabling this have caused the said CTD perhaps? (weve rulled out a lot of other potential causes liek culture expansion, unit/building production barb spawning etc.)
 
The modules you can remove without problems:

lumber
Arcane Mastery
gameoption settings
autocast
 
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