These are rare occurences, but I think need some guidelines to deal with them. During the turn chat - twice alread - there have been netsplits, which sent some of us to different channels.
1st instance - Everyone split into another room except for me (when I was the DP), HOWEVER, all of the citizens/advisors appeared to be there. It took me nearly 10 minutes to figure it out. I was about to save the game and upload, when on the other side, the new DP was about to start when I showed up on a hunch.
2nd instance - This one (tonight) was wicked. It split us into atleast 3 seperate rooms. I, Civgeneral and Plexus stayed in the origanal, KoC split to a room by himself, and the others (including Eyrei to split to a room where he was the op of #civfanatics!) split to yet another room. Any attempt to reconnect resulted in returning to the same room, devoiced! In my room, CivGeneral was about to start the game again. Had he uploaded a save, and Eklektikos uploaded a save, we would be stuck with 2 universes.
I think there needs to be some law about this. Such as:
1. In the event of a netsplit, the game will be immediately saved and the log prepared for upload.
2. If all of the attendents can't reconnect in 10 minutes, the turn chat will end.
3. If any discussions continued in the chat room after the netsplit, all logs (from each room) should be gathered into one zipped file.
1st instance - Everyone split into another room except for me (when I was the DP), HOWEVER, all of the citizens/advisors appeared to be there. It took me nearly 10 minutes to figure it out. I was about to save the game and upload, when on the other side, the new DP was about to start when I showed up on a hunch.
2nd instance - This one (tonight) was wicked. It split us into atleast 3 seperate rooms. I, Civgeneral and Plexus stayed in the origanal, KoC split to a room by himself, and the others (including Eyrei to split to a room where he was the op of #civfanatics!) split to yet another room. Any attempt to reconnect resulted in returning to the same room, devoiced! In my room, CivGeneral was about to start the game again. Had he uploaded a save, and Eklektikos uploaded a save, we would be stuck with 2 universes.
I think there needs to be some law about this. Such as:
1. In the event of a netsplit, the game will be immediately saved and the log prepared for upload.
2. If all of the attendents can't reconnect in 10 minutes, the turn chat will end.
3. If any discussions continued in the chat room after the netsplit, all logs (from each room) should be gathered into one zipped file.