Dear developers, if you are reading this, please consider...

Finally, it appears that enhanced Anthropogenic Global Warming (AGW) is being effectively debunked. Can we now purge the game of Environmentalist Dogma? Get rid of windmills after the middle ages. Also, make nuclear realistic - eliminate the nuclear bomb-type meltdown. Allow for advanced nukes - you don't have to explain how they work but make them more efficient. I wouldn't be averse to advanced thorium reactors - if the game still has uranium resources then add thorium.

If the official policy is to maintain AGW mythology at least make it easy to eliminate everything in the game associated with AGW. It took a lot more effort to eliminate AGW from Civ IV than from Civ III.

Lol, you're the type that was disgusted that scientific method lead to communism, right?
 
The combat system as it exists in Civ IV can degenerate into a matter of who has the largest stack. To win in Panzer General you needed powerful units, combined arms, and proper tactics and strategy. To kill units, you needed to attack them with the proper units, bombard them and surround them. You would weaken a unit, then you would force it to retreat and then you would keep pounding it and/or force it into a place where it could not retreat until it was killed.


Civ 4 ai can barely handle combat now. What hope for it if the one unit per hex rule promotes proper tactics and strategy?
 
Except for the fact that 1 tile in Civ is equivalent to about size of the Netherlands.
So would you argue that we be able to stack terrain improvements too? Since in reality a tract of land that large would be able to contain a pasture, a fort, a farm, a workshop and a village all at once - with ease... It sounds absurd, but that really is what the logical conclusion of the scale argument against one-unit-per-tile should be if its proponents were consistent.

In this way one-unit-per-tile actually makes Civ's mechanics more consistent and thus increases realism. Tiles are abstract and shouldn't really be taken to represent a specific amount of land. They're slots for infrastructure and units. They're out of scale appearance is inevitable in a game like Civ, just as the movement distance for time scale is inevitably distorted.
 
Finally, it appears that enhanced Anthropogenic Global Warming (AGW) is being effectively debunked. Can we now purge the game of Environmentalist Dogma? Get rid of windmills after the middle ages. Also, make nuclear realistic - eliminate the nuclear bomb-type meltdown. Allow for advanced nukes - you don't have to explain how they work but make them more efficient. I wouldn't be averse to advanced thorium reactors - if the game still has uranium resources then add thorium.

If the official policy is to maintain AGW mythology at least make it easy to eliminate everything in the game associated with AGW. It took a lot more effort to eliminate AGW from Civ IV than from Civ III.

Go play with HalfLotus. :crazyeye:
 
Except for the fact that 1 tile in Civ is equivalent to about size of the Netherlands.

Well consider the battle of Stalingrad in WWII. A giant Axis army was cut off with a pincers maneuver. It was surrounded into an area larger than the Netherlands. Yet this giant army (stack of doom in Civ terms) was nevertheless destroyed because it was surrounded.
 
Finally, it appears that enhanced Anthropogenic Global Warming (AGW) is being effectively debunked. Can we now purge the game of Environmentalist Dogma? Get rid of windmills after the middle ages. Also, make nuclear realistic - eliminate the nuclear bomb-type meltdown. Allow for advanced nukes - you don't have to explain how they work but make them more efficient. I wouldn't be averse to advanced thorium reactors - if the game still has uranium resources then add thorium.

If the official policy is to maintain AGW mythology at least make it easy to eliminate everything in the game associated with AGW. It took a lot more effort to eliminate AGW from Civ IV than from Civ III.

Why get rid of Windmills when we still have them?? :confused:
 
@ carlo: Not trying to be a WBM but you might want to change that before a mod sees it.

(FWIW I agree)

Paulhager, windmills have been around for that long, or indeed much longer. Educate yourself.
 
I, for one, absolutely despise the unit stacking system. It's tedious and slow, and ends up drawing away from the other aspects of the game. It also slows the game down, with the aforementioned tedious process of micromanaging stacks for players and slowing down the game on a technical level. I play online with friends fairly often now and it's extremely boring for other players who will end a turn in moments because they're waiting on a build or something, then to sit there waiting for another player to invade an AI city.

It is entirely possible for them to revamp combat so that individual units in a massive stack are not necessary. If they can then it is a win all round. Less units to keep track of in memory, less units to keep track of in the player's memory. More refined combat. Of course the combat still has to be interesting and strategic, but I am confident that Firaxis can pull it off.

Perhaps you can reinforce units to make them 'bigger' and improve their chances in combat against rival armies. Maybe not, but we don't know yet. Combat has changed a lot from the health bars and ATK/DEF values of Civ1 and it's going to continue being refined and built upon.
 
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