davidlallen
Deity
Thanks! That may well be the solution to this particular crash. Many types of missing reference errors are caught by either, an xml parsing error or a crash at time zero. This type of crash is different because it occurs randomly during runtime. I have come across this type of crash in many different situations, where I know unit upgrades were not the problem.
Perhaps what is needed is some preprocessor to check for missing references. Ideally, the game should do this itself; but clearly it does not. Does anybody know of such a preprocessor?
Perhaps what is needed is some preprocessor to check for missing references. Ideally, the game should do this itself; but clearly it does not. Does anybody know of such a preprocessor?