Provolution
Sage of Quatronia
Gentlemen
We now need to establish our main, overall strategy for the next 50 or so turns.
We can agree to the following constants:
Constants:
Both workboats go around the main continent to meet as many civs as possible, ignore the inlets and head in each direction to meet each other. This will also help the global sailaround in order to get an added 1 movement bonus, if we go for that.
We complete sailing by T44
Variables:
1.
We can develop a joint settlement strategy solely for the island, where we directly research writing, mathematics and calendar, in order to chop forests 50 % more effective as well as building plantations for 6 spices locations.
This means we settle Quatron, Singularity and Horizon
2.
We can develop a joint settlement strategy focusing solely on the silver and wheat on the island, preserving forests for the time being in order to preserve available health, as we got only 1 health resource (wheat), which sets a population cap that is not parallel to our high happiness cap. This strategy also calls for settling the 3rd or fourth city on the mainland, in order to spread there.
This means we want to research iron working and animal husbandry in order to backfill the city grid resource plan and to make sure we can hold the mainland both in terms of neighbors and barbarians. This strategy gives us bordering happiness/health parity, as we get two more clams. We also get closer to Optics and Whaling with this strategy.
Settlements to be built would be Quatron, Resonance and Cape South
3.
We can develop a strategy that solely backfills one of two resources (animal husbandry or iron working). This means we go for writing and mathematics in addition, in order to quickly get up basic structures in our new cities. The main focus is still wheat and silver on the island, not spices.
Settlements to be built would be Quatron, Horizon and Resonance.
2 and 3 options would of course take measure for plotting calendar after iron working and animal husbandry is researched.
We now need to establish our main, overall strategy for the next 50 or so turns.
We can agree to the following constants:
Constants:
Both workboats go around the main continent to meet as many civs as possible, ignore the inlets and head in each direction to meet each other. This will also help the global sailaround in order to get an added 1 movement bonus, if we go for that.
We complete sailing by T44
Variables:
1.
We can develop a joint settlement strategy solely for the island, where we directly research writing, mathematics and calendar, in order to chop forests 50 % more effective as well as building plantations for 6 spices locations.
This means we settle Quatron, Singularity and Horizon
2.
We can develop a joint settlement strategy focusing solely on the silver and wheat on the island, preserving forests for the time being in order to preserve available health, as we got only 1 health resource (wheat), which sets a population cap that is not parallel to our high happiness cap. This strategy also calls for settling the 3rd or fourth city on the mainland, in order to spread there.
This means we want to research iron working and animal husbandry in order to backfill the city grid resource plan and to make sure we can hold the mainland both in terms of neighbors and barbarians. This strategy gives us bordering happiness/health parity, as we get two more clams. We also get closer to Optics and Whaling with this strategy.
Settlements to be built would be Quatron, Resonance and Cape South
3.
We can develop a strategy that solely backfills one of two resources (animal husbandry or iron working). This means we go for writing and mathematics in addition, in order to quickly get up basic structures in our new cities. The main focus is still wheat and silver on the island, not spices.
Settlements to be built would be Quatron, Horizon and Resonance.
2 and 3 options would of course take measure for plotting calendar after iron working and animal husbandry is researched.