Edit: sorry about the bottom of page/new page situation 
I actually like this a lot - and not just because it's good to compromise and have a clear plan, but because it is realistically a good building strategy I'd favor. I do think we'd be great to have the other worker, really might as well have a few more turns to pay off, and I do prefer Animal Husbandry over Iron Working, so thanks if we think we could be happy with horses (cross our fingers and we'd better find horses)
I would propose though, that we first try to encourage the Vikings not to settle our way immediately, or to find out what they are doing if we have time for delay, as I'd rather settle Singularity (the city on our island) first again. I think especially if the second worker is ready to go and helps with a chop or two if we want, we can settle our third city, on the home island, with farmed wheats and all, rather than waiting for a long time on some workboat clam/no lighthouse/etc...
But if we are going to settle a third city overseas, I would settle Resonance third, because it is better to develop in the long run (2x clam, and grassland with rivers and all). If the overseas city is fourth, it should be Asymptote just to ensure we get that land, but then by that point we'd more easily have a quick fifth settler ready shortly afterwards for Resonance. (Asymptote is a good name for that one, I agree, Cape South or something along those lines should be at the very tip of that cape, the whales city someday later.)
So I'll say, again just for my own "vote" - Provo's techplan is good by me right now, it is adaptable and not overly expensive, and reasonably safe on military on the other hand. I also agree with at least a worker after this current settler before the galley, and I'm flexible on where we settle third/fourth. So then we do what's best for our economy/civ as a whole - try to get others teching stuff we can trade someday, and try to keep the Vikings from actually making this a race to settle stuff, so we don't have to sacrifice economy/better city spots to get settlers out to the borders.

I actually like this a lot - and not just because it's good to compromise and have a clear plan, but because it is realistically a good building strategy I'd favor. I do think we'd be great to have the other worker, really might as well have a few more turns to pay off, and I do prefer Animal Husbandry over Iron Working, so thanks if we think we could be happy with horses (cross our fingers and we'd better find horses)
I would propose though, that we first try to encourage the Vikings not to settle our way immediately, or to find out what they are doing if we have time for delay, as I'd rather settle Singularity (the city on our island) first again. I think especially if the second worker is ready to go and helps with a chop or two if we want, we can settle our third city, on the home island, with farmed wheats and all, rather than waiting for a long time on some workboat clam/no lighthouse/etc...
But if we are going to settle a third city overseas, I would settle Resonance third, because it is better to develop in the long run (2x clam, and grassland with rivers and all). If the overseas city is fourth, it should be Asymptote just to ensure we get that land, but then by that point we'd more easily have a quick fifth settler ready shortly afterwards for Resonance. (Asymptote is a good name for that one, I agree, Cape South or something along those lines should be at the very tip of that cape, the whales city someday later.)
So I'll say, again just for my own "vote" - Provo's techplan is good by me right now, it is adaptable and not overly expensive, and reasonably safe on military on the other hand. I also agree with at least a worker after this current settler before the galley, and I'm flexible on where we settle third/fourth. So then we do what's best for our economy/civ as a whole - try to get others teching stuff we can trade someday, and try to keep the Vikings from actually making this a race to settle stuff, so we don't have to sacrifice economy/better city spots to get settlers out to the borders.