Larsenex
King
Greetings!
A few things that I have mentioned before is that with a 64 bit engine we can conceivably have FAR larger maps than before. Your game rig will ultimately determine how large a map you want to play on. I would love a map that is 2 or even 3 times larger than the LARGEST map in Civ 5. That coupled with say 25 or 30 civs and Epic game pacing for me seems like a perfect weekend. It may sound boring to you but I can tell you that it would be something I am really hoping we can get or mod in (very large maps).
All this will be gated by >> Memory (8 gigs ok 16 gigs far better), and the number of cores/threads your processor has. I am limited to 4 as I have a 3570K but I will rebuild using a 6850K next year, (6 cores/12 threads). My assumption is based on GCIII in that each AI is given is own thread if available for turn processing. I would hope that Civ VI is going along the same lines.
Now we know the cities unpack and all spread out. One that that annoyed me is the AI always placed the cities so damn close. I hope they would spread out a bit more to allow for unpacking.
Personally I like to place my cities FAR apart, at least with 1 or 2 hexes between them (accounting for full expansion).
What are your thoughts on the spacing between cities? One thing I would do is if i had a coastal city I would place my 2nd inland almost strait away (many tiles) from my initial coastal to grab some inland space and then put down another coastal either South or North of the main and let the "triangle" fill in. This would be my core empire and I would expand out from there.
I am really looking forward to Civ VI...
Moderator Action: Wall of big text downsized to normal font size
A few things that I have mentioned before is that with a 64 bit engine we can conceivably have FAR larger maps than before. Your game rig will ultimately determine how large a map you want to play on. I would love a map that is 2 or even 3 times larger than the LARGEST map in Civ 5. That coupled with say 25 or 30 civs and Epic game pacing for me seems like a perfect weekend. It may sound boring to you but I can tell you that it would be something I am really hoping we can get or mod in (very large maps).
All this will be gated by >> Memory (8 gigs ok 16 gigs far better), and the number of cores/threads your processor has. I am limited to 4 as I have a 3570K but I will rebuild using a 6850K next year, (6 cores/12 threads). My assumption is based on GCIII in that each AI is given is own thread if available for turn processing. I would hope that Civ VI is going along the same lines.
Now we know the cities unpack and all spread out. One that that annoyed me is the AI always placed the cities so damn close. I hope they would spread out a bit more to allow for unpacking.
Personally I like to place my cities FAR apart, at least with 1 or 2 hexes between them (accounting for full expansion).
What are your thoughts on the spacing between cities? One thing I would do is if i had a coastal city I would place my 2nd inland almost strait away (many tiles) from my initial coastal to grab some inland space and then put down another coastal either South or North of the main and let the "triangle" fill in. This would be my core empire and I would expand out from there.
I am really looking forward to Civ VI...
Moderator Action: Wall of big text downsized to normal font size