TheBirdMan
King
I do wonder (no, not wonder - merely miss), that the AI is able to use their artillery and airplanes much better when they are under attack.
I say, when I see an enemystack - land or naval, doesn't matter for me - approaching, then I use all I can find to bombard them with as soon as they are within reach before they arrives at my shores/cities. All counts. But the AI doesn't do that when I attack them. At least not in a way, that it's something I really have to count with.
The AI do use units to attack my units directly causing CollateralDamage as soon as they "see me", but the AI doesn't use Howitzers, EmplacedHeavyBatteries, fighters or bombers - what-ever - to weaken me first even when those units are present in nearby cities. It seems like the AI more-or-less only uses those units offensive.
I'm only playing the Realism:Invictus mod and even in that mod, I can move troops next to an enemycity without being shot at.
When it is so in RI, then I guess it is so in every (or nearly every) other existing mod.
Isn't that issue a little interesting for skilled modders????
I say, when I see an enemystack - land or naval, doesn't matter for me - approaching, then I use all I can find to bombard them with as soon as they are within reach before they arrives at my shores/cities. All counts. But the AI doesn't do that when I attack them. At least not in a way, that it's something I really have to count with.
The AI do use units to attack my units directly causing CollateralDamage as soon as they "see me", but the AI doesn't use Howitzers, EmplacedHeavyBatteries, fighters or bombers - what-ever - to weaken me first even when those units are present in nearby cities. It seems like the AI more-or-less only uses those units offensive.
I'm only playing the Realism:Invictus mod and even in that mod, I can move troops next to an enemycity without being shot at.
When it is so in RI, then I guess it is so in every (or nearly every) other existing mod.
Isn't that issue a little interesting for skilled modders????