OK, so I refuse to play Civ IV anymore, until I can have better control of the defensive order of my units.
The enemy AI seems to be a worthy foe.
However, There needs to be a way to choose which units face which enemies when defending a city. This could slow the game down, but it should at least be an option. I posted this on a thread about AI, but that one was geared towards how the enemy AI plays, not how your own AI plays...
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The game I just quit, I was doing great. The Chinese declared war on me, and I harassed their forces until I could build up a good city defense int he city I knew they were gunning for. They had 3 knights, 2 pikemen, 2 mace men
In my city, I had 2 samauri, 1 spearman, and 2 longbowmen. 40% city defense.
The knights attacked first. And who did the AI pick to defend?
MY F'ING SAMAURI!!!! All their first strikes useless against knights.... no city defense bonus like longbowmen, and 50% melee WASTED
on the non-melee units!!! So the 3 knights SLAUGHTER my Samauri, then the Pikemen come in.... and waste my Spearman.... GRRR!!!!
and finish off my longbowmen....
My losses, all 5 units. Their losses, one maceman. A disgrace. And I think I am done playing this game....
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To add further to the story, reinforcements were pouring in, but I needed to hold the Chinese onsluaght for a while.... If I could control defense order, I would have had my archers and spearman defend against the knights.... to act as cannon fodder, and leave my samauri to fight the 4 melee units, because they would have MOPPED THE FLOOR WITH THEIR FACES, and come out beat up, but victorious, and brimming with more experience.
their were many more units within one turns distance, and my army of highly skilled elephants and catapults on it's way to severly bruise the Chinese and win the war, as well as take Chinas Northerns cities, but the battle for this city was crucial... and at the moment of crisis... my control was handed over to an algorithm.
I never had a problem with this in Civ III, but in Civ IV, the combat is MUCH MORE complex.... and I must say, there MUST be an option to control the defense order. If not, the game is BROKEN.
The enemy AI seems to be a worthy foe.
However, There needs to be a way to choose which units face which enemies when defending a city. This could slow the game down, but it should at least be an option. I posted this on a thread about AI, but that one was geared towards how the enemy AI plays, not how your own AI plays...
++++++++++++++++++++++++++++++++
The game I just quit, I was doing great. The Chinese declared war on me, and I harassed their forces until I could build up a good city defense int he city I knew they were gunning for. They had 3 knights, 2 pikemen, 2 mace men
In my city, I had 2 samauri, 1 spearman, and 2 longbowmen. 40% city defense.
The knights attacked first. And who did the AI pick to defend?
MY F'ING SAMAURI!!!! All their first strikes useless against knights.... no city defense bonus like longbowmen, and 50% melee WASTED


My losses, all 5 units. Their losses, one maceman. A disgrace. And I think I am done playing this game....

++++++++++++++++++++++++++++++++++++
To add further to the story, reinforcements were pouring in, but I needed to hold the Chinese onsluaght for a while.... If I could control defense order, I would have had my archers and spearman defend against the knights.... to act as cannon fodder, and leave my samauri to fight the 4 melee units, because they would have MOPPED THE FLOOR WITH THEIR FACES, and come out beat up, but victorious, and brimming with more experience.
their were many more units within one turns distance, and my army of highly skilled elephants and catapults on it's way to severly bruise the Chinese and win the war, as well as take Chinas Northerns cities, but the battle for this city was crucial... and at the moment of crisis... my control was handed over to an algorithm.
I never had a problem with this in Civ III, but in Civ IV, the combat is MUCH MORE complex.... and I must say, there MUST be an option to control the defense order. If not, the game is BROKEN.
