Define: War Weariness

seelk

Chieftain
Joined
Dec 23, 2005
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51
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NJ
I'm new to the Civilization game series and I bought the game a few days ago. I would like to master the Mongol Empire with Ghengis Khan and I notice they start with the Police State Civic. I'm having a hard time understanding the War Weariness effect. Can someone define War Weariness? Is the War Weariness -50% a plus or a minus? What does this apply to?

I apologize if these are stupid questions.
 
First off, Ghengis doesn't start with Police State. When it says that Ghengis's "favorite civic" is Police State, it means that the AI Ghengis will use Police State as much as possible. It doesn't affect you in any way when you're using him yourself.

To answer your main question, War Weariness is a penalty that results in extra :mad: faces in your cities while you're at war. As the war drags on, the penalty goes up, resulting in increasing amounts of :mad: faces in each city. This in turn forces you to either up the Culture rate or start losing productivity - potentially a LOT of productivity - in every city.

The -50% to War Weariness means that this penalty is only half the size that it normally would be. This in turn means that you can sustain a war for twice as long before your science, production, bank account, and even population start to collapse from all the :mad: faces that the war is causing.
 
It is possible to complete eliminate war weariness from your civ if you run police state (-50%), build Mount Rushmore (-25%) and build jails everywhere (-25% in that city).
 
I thought 'favourite civic' just gave you a diplomatic bonus when you are running that particular civic? :hmm:
 
Panda said:
I thought 'favourite civic' just gave you a diplomatic bonus when you are running that particular civic? :hmm:
Can someone confirm this?
 
I think that it it's both. When Genghis can use Police State he will and if you're using it you'll have a "You have wisely chosen your civics" bonus with him. I THINK.
 
My understanding is that the favorite civic of a leader has no effect when you as a human player are playing the leader in question.

It only comes into play when leaders are being played by the AI in which case they:
  1. Look more favorably (in the form of a +ve diplomacy bonus) upon others who are currently using their favorite civic.
  2. Always use their favorite civic, when it is available, even if it is a very poor choice for their current situation. (Tokugawa anyone?)
 
In addition to what mjs0 has said, the AI will also occasionally demand that you change to their favorite civic. If you do, then it's pretty much like if you switched yourself, getting the "You have wisely chosen your civics." If you don't you will get a negative relation for "Refusing to adopt our favorite civic."
 
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