Deity - Advice anyone?

Babylonicious

Chieftain
Joined
Sep 26, 2010
Messages
3
Long time lurker, even longer time civ player. Got my first Immortal Civ5 victory the other day. Did it with China on a small continents map, but can't get anywhere on Deity. All the civs seem to start with three settlers (or, at least 2 and maybe they build a third), workers, and a bunch of warriors. Just can't seem to develop fast enough to get anywhere.

Anyone get a W on Deity yet?
 
My advice(I'm no pro but this is what I have learned):
-You need to trade your resources for gold early on.
-Get 3 cities up fast (home base+2 expansions) near key resources. I feel like 4 is too many but I'm not sure.
-If you see a city state get attacked, help them. Patronage/city state allies are really vital I think.
-Build a worker and grab steal a worker from a city state if you can.
-Train a couple warriors early on. Barbarians are going to be a headache if you don't.
-Attack early and attack when they are busy.
-Horsemen are quite powerful. Also good for taking cities.
-Micro your cities at times. (at least during the begining).
-Don't annex or puppet unless they are really good cities.
-Puppet instead of annex. Puppet makes cities not count towards your social policy culture requirement.

EDIT: Don't forget cities have a 3 tile radius where they can expand (I think this grows later on but I'm not sure. Early game count on 3 tile radius for resources.
 
From my observations they start with just 2 settlers.

It isn`t hard. In your first city you should consider building a warrior and (if your playstyle allows it) a settler. Then you can produce a bunch of warriors/archers with your 2 cities, station them near mountains/forests and other defensible spots and wait for the AI to make their move. If you see your target AI getting distracted with someone else then feel free to strike when he is not ready for it.

I tried with single city and with no very-early settler. You can still produce a nice ammount of warriors to halt an invasion from the AI.

As the previous poster stated, I`m not pro but this can be of some help.
 
Settle cities with an eye to defensibility as well. Aim for open terrain with a few hills/forests where you can place units, or choke points.
 
Build military and go to war early , you have to keep the most powerfull civs from expanding, puppet good cities (you need culture and science) gift away not needed one to weak civs (i cant sell any cities to ai for some reason). Make sure you have most ctiy states as allies.

Keep the strongest civ down while expanding yourself .Eventually one civ will still be strongest and biggest with blanket of units . That is your end game scenario on deity. Just roll straight to his capital and conquer it . Domination victory.
 
The AI on diety has ridiculous amounts of gold. Take it all by offering worthless trades. 4 strategic resources = 1 luxury resource = ~200-600 gold depending on relations. Conquered cities in bad spots are worth thousands of gold. If an AI doesn't propose a trade for whatever it is you're offering, its likely because it thinks it doesn't have enough raw gold to seal the deal, so manually ask for gold/GPT.

The hard part about diety is the very beginning. You'll need to start an early war and capture cities to start raking in gold. Once you're past the early game, diety becomes easier than emperor due to how much money you can rob the AI out of.
 
To add

2 MUST:

1)Promoted UNITS with a GG. They will win you the game. Start getting them experience really early on. get the honor double XP civic. And You ll rule all battlefields since its 1 unit per hex.
ON my last game, I played aztec and won all my battles with my initial (super upgraded) 3 jaguars. Nothing more satisfying then seeing a super strong unit attack twice per turn, heals on every kills, and heal again with march ;) Unstopable conquests.
2)You want to maximise the amount of weak civs. Even if this means bringing dead civ into the game. You want to milk their deity cash bonus to max ;) ;) and an Research agreement with those civs are a WIN WIN! Furthermore they will fill empty spaces strong AI would have gotten...

And 2 lesser:
1)Create tension between faraways civs by selling them cities boxed in by others.... very interesting....Anything the helps divert their blood lust away from you is good.
2)Get all the AI money! City sales, Lux sales, and Resource sales are all good. Just make sure you keep the balance of strengh right (eg: you don't sell a city to a strong AI ;)
 
"Long time lurker, even longer time civ player"...me too...and I romped through my first immortal game as Alexander...laughing how easy it was...so I tried Deity and (let's pretend I'm American) I got my ass handed to me by a swarm of Bismarks' Landpikethingies...I didn't even reach his capital so I'm not laughing any longer.

So I understand that the normal system is war war war followed by even more war...so I researched horseback riding and declared with 2 Comp Cav and 2 warriors...I destroyed a small (useless) city and fell back...they already had Landpikethings (10*2 vs horses)...I killed about 8 of them but no chance in the end.

Bismark wanted everything for a peace treaty so I refused.

So what should I have done different???
 
From what I've read on the forum so far, you could probably shut your eyes, randomly mash keys with your hand, and win on Deity without too many problems.

:)


I guess the threads offering advice will get better as people start to master the game...hope so anyway or I've no chance :confused: :crazyeye: :D
 
Back
Top Bottom