TheGrumpyBuddha
King
- Joined
- Aug 8, 2013
- Messages
- 834
I'm sure that with a really good start (i.e., not a ton of jungles as is usual) and good play one could take enough advantage of the Floating Gardens to turtle to your standard Tradition SV, but I'm interested in going for a Domination victory, or at least taking over a Civ or two by turn 100 -- plus, taking advantage as much as possible of the possible early culture boost from kills.
I've tried almost a dozen times so far, and I'm having a tough time. No OP setups, that's for sure. I don't even think I've had a game where I could at least run an early caravan to another civ to at least get a quick +5 to science.
Right now what looks like may be optimal is something similar to what MadDjinn did in his Let's Play with the Japanese -- have a two city core, and once they get up to size 4 or so, churn out archers with the goal of popping them into CB and then rushing whomever is closer. (I've tried it with Liberty with 3 cities and there are some big happiness problems.)
Problem with the 2-city-archer-upgrade strategy right now (other than not yet optimal battle strategy) I'm having some serious cash-flow problems. In MadDjinn's game, he had a ton of luxuries he could sell for mass $$ (this was pre-BNW) and in general, in a Monte start, I'm not drowning in luxuries or the ones I have access to take some jungle-clearing to access. But it's tough to support an army otherwise, and of course I'm concerned that even if I'm successful, I'll be so far behind in the science race that the fact I take an opposing capitol is moot.
Another problem is that because there's so much goddam jungle, it takes awhile to walk anywhere, plus there's no guarantee I can circle cities easily.
Any uber-players out there want to post a Monty game that's battle-centered that works? No fair generating maps until you start next to 3 salt ...
Of course, it's possible that I'm just being a glutton for punishment here, and The Jungle is just too slow and stupid for Deity. I guess we'll see ...
I've tried almost a dozen times so far, and I'm having a tough time. No OP setups, that's for sure. I don't even think I've had a game where I could at least run an early caravan to another civ to at least get a quick +5 to science.
Right now what looks like may be optimal is something similar to what MadDjinn did in his Let's Play with the Japanese -- have a two city core, and once they get up to size 4 or so, churn out archers with the goal of popping them into CB and then rushing whomever is closer. (I've tried it with Liberty with 3 cities and there are some big happiness problems.)
Problem with the 2-city-archer-upgrade strategy right now (other than not yet optimal battle strategy) I'm having some serious cash-flow problems. In MadDjinn's game, he had a ton of luxuries he could sell for mass $$ (this was pre-BNW) and in general, in a Monte start, I'm not drowning in luxuries or the ones I have access to take some jungle-clearing to access. But it's tough to support an army otherwise, and of course I'm concerned that even if I'm successful, I'll be so far behind in the science race that the fact I take an opposing capitol is moot.
Another problem is that because there's so much goddam jungle, it takes awhile to walk anywhere, plus there's no guarantee I can circle cities easily.
Any uber-players out there want to post a Monty game that's battle-centered that works? No fair generating maps until you start next to 3 salt ...

Of course, it's possible that I'm just being a glutton for punishment here, and The Jungle is just too slow and stupid for Deity. I guess we'll see ...