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Deity District Guide

Discussion in 'Civ6 - Strategy & Tips' started by Machiavelli24, Nov 12, 2016.

  1. Roxlimn

    Roxlimn Deity

    Joined:
    Feb 11, 2005
    Messages:
    3,526
    Yeah. Later in the game, when you have more than 20 Trade Routes, an additional one really isn't going to impact your game all that much, so you want to minimize the cost of the new city more than you want an additional few GPT. Entertainment Districts with area Amenities are the ticket then.
     
  2. ansa

    ansa Chieftain

    Joined:
    Jul 23, 2011
    Messages:
    51
    Yeah, especially when you roll Pangea.
    All those nasty boats swimming around and I'm like "LIZZY RELAX, I HAVE NO HARBORS, PISS OFF!"
     
  3. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    11,500
    Now now that's not a nice thing for a young man to be saying. One must have a decorum or one will never reach above the dizzy heights of barbarian.

    When one is performing a cultural victory and one has no harbors one has the choice of sending the money grabbers out to educate the world or keep them internal moving production and food around. Why not have harbors and do both?

    If one is building on a shore one should always build a home for ones grain with priority. However having a lighthouse means 1 more growth than not having one in the early mid game. It is also a harbor requirement when one wishes to more experienced ships, better leaders and that extra +1 gold and food oft comes in handy

    One will relax when one has a battleship armada with a range of 4 hitting your inland districts. This can be gained earlier than you think thanks to those overlarge candlesticks.
     

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