Deity Military Win

adamh149

Chieftain
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Feb 17, 2025
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I've notched up Culture, Science and Economic victories playing Deity but haven't come close to a Military Deity victory in Modern yet. Can anyone share any insight into how they've done it please?

Leader/Civs?
Number of opponents/which ones?
Map type and size?
What you did in the earlier ages to prepare for Modern? Did you follow the Military legacy path in Antiquity/Exploration or is it better to do different things to best prepare?
Tactics for Modern?

Thanks in advance for any help offered!
 
I've notched up Culture, Science and Economic victories playing Deity but haven't come close to a Military Deity victory in Modern yet. Can anyone share any insight into how they've done it please?

Leader/Civs?
Number of opponents/which ones?
Map type and size?
What you did in the earlier ages to prepare for Modern? Did you follow the Military legacy path in Antiquity/Exploration or is it better to do different things to best prepare?
Tactics for Modern?

Thanks in advance for any help offered!

Basic gameplan for Modern age military victory is very simple: Rush an ideology (fascism is probably best) and then go an conquer 10 settlements. Don't bother waiting for the AI to pick up an ideology: It might delay you too much and even in the best case, it is just 3 settlements less you need to conquer.

In Antiquity, try to get at least two points for the military path and get Fealty. You really want to push your city limit over the game, so you don't have to worry about it too much during Modern. Other than that, especially in Exploration, build or conquer a good economy and build army commanders and naval commanders and fill them with troops/ships. Fight wars to farm XP for your commanders to level up. Take cities to cripple your enemies and bolster your own economy, but leave weak towns alive, so you can easily conquer them in Modern.

If you are struggling, you can rush flight and buy squadron commanders full of bombers. The AI cannot really answer that (put a land unit on them, though, the AI can get lucky, otherwise). Also, use your navy. Towns on small islands are hard to fortify and make easy targets for your fleets and give you the same points as a fortified city, which you might need to siege for 10 turns.

Maps don't make too much of a difference. Maps with many little islands might be easier if you can conquer all the fishing towns the AI loves to build on them.

Civs are also not that relevant. There are some bonuses that can help for them, but none of them are so strong that they massively help you. When in doubt, Prussia or Japan are good choices.

Leaders: Most militaristic leaders will do. I think Tecumseh is the strongest if you can nab a lot of city states. For the opponents: Peaceful leaders are obviously easier to conquer, and you probably want to avoid Tubman. But other than that, I don't think it matters too much.
 
+1 on taking all the distant lands coastal cities. It's very easy to do and you can rack up a lot of points very quickly. I also tend to play as Tubman both because she deters the AIs and also they tend to just offer cities to you for peace shortly after declaring war if the war score is high. Oh, and then you for sure don't have to face her.
 
+1 on taking all the distant lands coastal cities. It's very easy to do and you can rack up a lot of points very quickly. I also tend to play as Tubman both because she deters the AIs and also they tend to just offer cities to you for peace shortly after declaring war if the war score is high. Oh, and then you for sure don't have to face her.

She's only been in one game for me! I swear there is something in the background affecting what leaders you get as opponents. Revolutionary Napoleon hates me in literally every game I play and I actually enjoy it.
 
I've notched up Culture, Science and Economic victories playing Deity but haven't come close to a Military Deity victory in Modern yet. Can anyone share any insight into how they've done it please?

Leader/Civs?
Number of opponents/which ones?
Map type and size?
What you did in the earlier ages to prepare for Modern? Did you follow the Military legacy path in Antiquity/Exploration or is it better to do different things to best prepare?
Tactics for Modern?

Thanks in advance for any help offered!

My only deity game was a military victory with Xerves of Prussia. I was set up very well with Mongolia the era prior which let me control a majority of my continent. Then during modern I upgraded all the armies I had and took over some cities on my home continent from neighbors that were another ideology. Honestly when you are getting 3 points per city it goes pretty quick.
 
Hmm interesting question. It kind of just happens. Other Civs FAFO lol. I had one official Military Victory on Diety a while ago so I don't remember much from it. Most recently I completed two games by complete annihilation (which I could have technically one via Military Vic) so I'll share my experience in those games.

The first one I played as Trung Trac as Persia (Diety/Standard/Terra Incognita?). Not only did I choose Persia for the obvious military benefits but for the Unique Commander as well. The extra promotion plus the 3 that come with Trung Trac Leader ability pretty much gives you a free pass to conquering the world. The science bonus is nice, but the Army Commander abilities shine. If you lean into that military, it will snowball and you should not have any issues fighting anyone. Investing in a navy in Exploration age is recommended as well. So that game I just started off strong and ran with it. I should also mention I 100% started the game planning on a military conquest.

The next game, however, that was not the plan at all. I played as Jose Rizal as the Mississipians (Diety/Standard/Pangea Plus). I think the plan was growth but Augustus and Rome definitely made sure that wasn't happening. O and Xeres as Persia decided to forward settle me. Good times! Even though Xeres and I were fighting for territory, I was still able to not upset him. Augustus, however, was a lost cause. (Funny enough Xeres likes you more when you're warring with someone) I was able to annihilate all of Rome by the end of Antiquity (he started it!). In this case, the burning arrow unit helped a lot with their increased bombard strength. (Two Notes: 1. The burning arrow unit ability to pillage from a distance is nuts. 2. It would be awesome if they let you use the burning arrow ability on land and not just on enemy units)

Now if you could make it past antiquity with some military conquests and a decent army with a good chunk of ranged units, I believe the exact answer to your question is just play Mongolia. Holy cow... They are absolute beasts in Exploration age. They're so good I actually thought I was gonna annihilate everyone before the modern age. I was about ~10 settlements short. I started a war with Xeres on Turn 7 and never looked back. Hope some of this helps!
 
easiest way would be taking fractal map with some civ that's good with ships and taking smallish coastal settlements after rushing ideology

and rush the splash ability on naval commander

take a couple of cities from one civ, get one for piece deal (sometimes you can get multiple if they are not founded by them).

then attack other coastal towns from other smallish civ
 
Ideally you want to build up your military at the end of the previous age (as many land and naval commanders as you can, filled with troops), that's probably more important that specific legacy points. That said, getting to the "free level for all commanders" point in the military attribute tree is quite good. Having some "ageless" source of culture like the unique improvements from city states helps get to Ideology faster.

If you can amass enough troops, I find that early in modern is a good time to attack the AI, you may actually have a numerical advantage especially considered their troops will be scattered. You can start attacking before ideology and just spend the time weakening your target's army as they trickle in, so you're ready to take the cities when the ideology is researched.
 
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