Deity Pangea - Wondering inland (or not)

soundjata

hole in cheese
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We were having this fine conversation on a strategy labeled "wandering with your settler inland"...

Such an opening can be appropriate when you identify on turn zero that you are in some kind of a corner and you don't want to risk being boxed in there. Instead choosing to waste a few early game turns, blindly targeting the map center; applying a little bit of GO logic in your CIV game.

The idea is that statistically that movement will improve the chance of winning the game, simply due to the fact that more land should be blocked.

Pro-tip (courtesy of Shakabrade) having a scout as your starting unit is advantageous.

Coincidentally, I just rolled a start which seems perfectly suited for testing this unorthodox strategy.

Leader is is Kublai, unspectacled version
Spoiler :
portrait.png
He's creative so he can block like a boss.

Settings are the usual deity pangea conquest only.

The start looks fishy
Spoiler :
start.png
I can see two options :
Option 1 : Stay on the coast and eat fish
Option 2 : Move away :run: follow sossos way and go eat dust in the southern desert.
 

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Thank you. High praise indeed! :lol:

Wouldn't want to move away from coast here I think, unless the scout finds something marvellous. Hills and forests also make it awkward (can only move one tile). May try it "for science", but it's not something I'd be inclined to do on my own I think, at least not in this start. Unlike the other thread you refer to, it's not obvious here that we are stuck in a corner or on a landbridge.
 
I don't know BIC, maybe you are correct. Could you try and show what fish gets after maybe 50 turns play ? :rockon:

Pangaea welcome home :groucho:

Waiting for Sampsa to discuss SOG possibilities :lmao:
 
The idea is that statistically that movement will improve the chance of winning the game
I am not a statistician, but... It can only be statistically better if those statistics exist. Link? If no direct link exists, a rephrase of someone's investigation? Or is this again based on someone's hunch 10 years ago which has stuck as a dogma for the ones who refuse to use their own brain?
 
Ah that is my man coming in with realities :smug:

There could be horse my man. Horse and fish.
 
Here we go!

I would never move away here normally, but for the sake of the exercise...!

Spoiler Promising scout move :

Screenshot (5).png



Let's see our new capital:
Spoiler :

Screenshot (6).png



Shortly after, we meet our first AI:

Spoiler :

He's coming our way!

Screenshot (8).png

Screenshot (9).png





Spoiler Verdict? :


In this map at least, we found a pretty good capital by moving inland. Seems pretty lucky however! Was the map handpicked?

By moving inland, we guarantee this site, and give ourselves better odds to secure more sites. However, as Asoka settled towards us with his second city, actually unlikely we'll capture much more land.

Jury's still out!

 

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:goodjob: Nick723 nice move there.

Spoiler :
Any particular thought process behind putting Karakorum the way you did ? I'm guessing corn :shifty:

And the map ain't handpicked, just a standard RNG spit out like we like em :yumyum:
 
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:goodjob: Nick723 nice move there.

Spoiler :
Any particular thought process behind putting Karakorum the way you did ? I'm guessing corn :shifty:

And the map ain't handpicked, just a standard RNG spit out like we like em :yumyum:

Indeed, I was keen to get both the gold and corn in the capital. That left two options - and then settling by the river avoids early unhealthiness.

Good to hear it’s a random map. I guess the statistical piece comes in if we do another 10 and see the results of moving inland...!
 
Hmm interesting - yes it does look in this case that moving inland was the right move. Gilgamesh is literally the worst, creative and protective is just uuurg for trying to dislodge.

I’m not sure however you made the statistically incorrect decision however. For what it’s worth (emboldened by this experience ha!), I rolled about 5 deity pangeas (reloading for coastal starts) and tried moving inland, with generally disastrous results! Will need someone to investigate further!
 
Obvious move for me after the scout reveals those goodies.
On crowded deity, building workboats with no help from starting techs (no fishing or mining) = asking for trouble.
So yay floodplains + corn.
Such a nice case of securing land with one simple move :)
 
Very weak capital, not even the extra :hammers: on cc to speed it up. Due to blocking it works somewhat ok I guess (though ridiculously slow expansion), but I don't see a reason to even consider settling there. Just get the corn+oasis and you settle 1T faster even.
 
^
Correct the expansion was so slow that my Keshiks were meeting longbows :crazyeye:
 
We were having this fine conversation on a strategy labeled "wandering with your settler inland"...
Leader is is Kublai, unspectacled version.

I stumbled upon this gem of a thread!
Thanks for the reference @soundjata

I'm starting to get more and more convinced of scouting around abit with the settler, if map settings indicate in any way that land issues could be the case.
 
Can anyone remember which game of Lain's was it where he wandered off with his settler in the beginning? Iirc he shared an island with Shaka in that game.
 
Maybe this? Semi-isolated with Genghis.
 
Yes that is the one I was thinking of, thanks!
 
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