Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
Does anyone want to try an experiment? I think one of the great things about the Civ series for replay value is trying different non-standard rules/goals, like One City Challenge, no chopping games, or even no districts.
Recently, I tried a Peaceful Domination (all capitals flipped by loyalty, no war against AIs or City States, no pillaging) game as Eleanor with no Rock Bands (quick note: I feel Rock Bands ruin all the fun of this variant, turning the game into a simple culture rush instead of a chessboard game of strategic city placement and great work shuffling). I was able to win exactly T200 on a Small Pangea map on Prince. In that game I specified the AIs to be the last 5 on the list, to avoid Dido showing up and ruining the game and also unchecked the Cultural Victory box to avoid an accidental win.
That game was a great deal of of fun - lots of planning out where to settler and when to move governors and great works, along with some nail biting moments where front-line cities were nearly swamped by negative loyalty but a timely food-chop, missionary and/or governor saved the day.
I was curious whether the same thing was even possible on an unmodified Deity Standard map, but when I rolled this incredible start I had to try. This is a Deity Standard Pangea map with random AIs and all victory conditions enabled. I have played enough turns at this point to verify Dido is not in the game so it can be won without Rock Bands (which appear to neutralize Didos's 100% loyalty on home continent ability based on what I have read - have not tested myself).
I'll play to the finish and then post the results - not sure but I think a win is possible. Maybe the biggest risk is an accidental Cultural Victory since the AI can easily be stopped from all Victory Conditions. If anyone wants to join me here is the save.
Recently, I tried a Peaceful Domination (all capitals flipped by loyalty, no war against AIs or City States, no pillaging) game as Eleanor with no Rock Bands (quick note: I feel Rock Bands ruin all the fun of this variant, turning the game into a simple culture rush instead of a chessboard game of strategic city placement and great work shuffling). I was able to win exactly T200 on a Small Pangea map on Prince. In that game I specified the AIs to be the last 5 on the list, to avoid Dido showing up and ruining the game and also unchecked the Cultural Victory box to avoid an accidental win.
That game was a great deal of of fun - lots of planning out where to settler and when to move governors and great works, along with some nail biting moments where front-line cities were nearly swamped by negative loyalty but a timely food-chop, missionary and/or governor saved the day.
I was curious whether the same thing was even possible on an unmodified Deity Standard map, but when I rolled this incredible start I had to try. This is a Deity Standard Pangea map with random AIs and all victory conditions enabled. I have played enough turns at this point to verify Dido is not in the game so it can be won without Rock Bands (which appear to neutralize Didos's 100% loyalty on home continent ability based on what I have read - have not tested myself).
I'll play to the finish and then post the results - not sure but I think a win is possible. Maybe the biggest risk is an accidental Cultural Victory since the AI can easily be stopped from all Victory Conditions. If anyone wants to join me here is the save.