1) I was wondering If you guys actually bother to conquer and KEEP cities of AI civilizations with much greater culture than yourselves or do you just raze all the cities and take out that civ completely.
Yesterday the first size 12 city I had captured to the Greeks ( yes, them !) flipped back to them taking away like 30 cavalry or more, mostly elite. That hurt really badly. I had carefully watched over it every turn, turning every citizen into an entertainer so they just starved off to death -with a smile-. My plan was to regrow the pop with my own Ducth citizens (agricultural trait pays off). But, low and behold, it flipped back despite this micromanaging every turn. This really pissed me off. Not daring to take this risk again I razed all the Greek conquered cities (losing all the Greek GW's associated to them).
Do you guys follow suit, or do you attempt, at Deity, to keep them cities with GW's in them ? This has me troubled.
2) Also when landing in another continent do you make landfall (I'm talking of late Middle Ages) using an Army as a cover for your own SoD or do you land in a mountain with plenty of pikemen to ward off incoming homeland defenders without using armies as a cover for moving ?
My idea now is to make D-day landings using my Armies as a cover for my invasion force. But I feel this is somewhat of an exploit. What do you guys reckon ?
3) Also, how do people manage to conquer every AI civ at Deity before having reached Navigation in archipielago type of maps ? My galleys and later on, caravels, just kept sinking when crossing the ocean tiles without said tech (and I'm playing with the seafaring trait as Dutch). I just couldn't afford to deploy an invading army If I was bound to lose half of it along the way....
4) Playing as the Dutch in archipielago map and building canoes straight after building your first warrior and sending them out to contact other civs how do you guys manage to keep up to date in the tech race without using the GL as a crutch ? Do you consider building & using the GL in Deity as a crutch, btw ? Until Navigation becomes available you cannot trade luxuries through ocean tiles. If you had the Great Lighthouse built, does this enable you to trade luxuries or resources before Navigation is known to you ? Do your ships sink in ocean tiles with the Great Lighthouse owned by you ?
5) When playing Deity do you always play archipielago maps to hamper down the crazy pace tech race or does anyone attempt large pangea maps ?
6) What civs do you prefer to play with at this level of gameplay ?
7) Against how many AI civs do you normally play against at this level (taking for granted you're not cherry picking them and you just choose the all random setting at the beginning).
Whew !, that's it folks. Many thanks for feedback !
Yesterday the first size 12 city I had captured to the Greeks ( yes, them !) flipped back to them taking away like 30 cavalry or more, mostly elite. That hurt really badly. I had carefully watched over it every turn, turning every citizen into an entertainer so they just starved off to death -with a smile-. My plan was to regrow the pop with my own Ducth citizens (agricultural trait pays off). But, low and behold, it flipped back despite this micromanaging every turn. This really pissed me off. Not daring to take this risk again I razed all the Greek conquered cities (losing all the Greek GW's associated to them).
Do you guys follow suit, or do you attempt, at Deity, to keep them cities with GW's in them ? This has me troubled.
2) Also when landing in another continent do you make landfall (I'm talking of late Middle Ages) using an Army as a cover for your own SoD or do you land in a mountain with plenty of pikemen to ward off incoming homeland defenders without using armies as a cover for moving ?
My idea now is to make D-day landings using my Armies as a cover for my invasion force. But I feel this is somewhat of an exploit. What do you guys reckon ?
3) Also, how do people manage to conquer every AI civ at Deity before having reached Navigation in archipielago type of maps ? My galleys and later on, caravels, just kept sinking when crossing the ocean tiles without said tech (and I'm playing with the seafaring trait as Dutch). I just couldn't afford to deploy an invading army If I was bound to lose half of it along the way....
4) Playing as the Dutch in archipielago map and building canoes straight after building your first warrior and sending them out to contact other civs how do you guys manage to keep up to date in the tech race without using the GL as a crutch ? Do you consider building & using the GL in Deity as a crutch, btw ? Until Navigation becomes available you cannot trade luxuries through ocean tiles. If you had the Great Lighthouse built, does this enable you to trade luxuries or resources before Navigation is known to you ? Do your ships sink in ocean tiles with the Great Lighthouse owned by you ?
5) When playing Deity do you always play archipielago maps to hamper down the crazy pace tech race or does anyone attempt large pangea maps ?
6) What civs do you prefer to play with at this level of gameplay ?
7) Against how many AI civs do you normally play against at this level (taking for granted you're not cherry picking them and you just choose the all random setting at the beginning).
Whew !, that's it folks. Many thanks for feedback !
