Deity queries

Drakan

Voluntas Omnia Vincit
Joined
Jun 15, 2004
Messages
1,373
Location
Bloomberg
1) I was wondering If you guys actually bother to conquer and KEEP cities of AI civilizations with much greater culture than yourselves or do you just raze all the cities and take out that civ completely.

Yesterday the first size 12 city I had captured to the Greeks ( yes, them !) flipped back to them taking away like 30 cavalry or more, mostly elite. That hurt really badly. I had carefully watched over it every turn, turning every citizen into an entertainer so they just starved off to death -with a smile-. My plan was to regrow the pop with my own Ducth citizens (agricultural trait pays off). But, low and behold, it flipped back despite this micromanaging every turn. This really pissed me off. Not daring to take this risk again I razed all the Greek conquered cities (losing all the Greek GW's associated to them).

Do you guys follow suit, or do you attempt, at Deity, to keep them cities with GW's in them ? This has me troubled.

2) Also when landing in another continent do you make landfall (I'm talking of late Middle Ages) using an Army as a cover for your own SoD or do you land in a mountain with plenty of pikemen to ward off incoming homeland defenders without using armies as a cover for moving ?

My idea now is to make D-day landings using my Armies as a cover for my invasion force. But I feel this is somewhat of an exploit. What do you guys reckon ?

3) Also, how do people manage to conquer every AI civ at Deity before having reached Navigation in archipielago type of maps ? My galleys and later on, caravels, just kept sinking when crossing the ocean tiles without said tech (and I'm playing with the seafaring trait as Dutch). I just couldn't afford to deploy an invading army If I was bound to lose half of it along the way....

4) Playing as the Dutch in archipielago map and building canoes straight after building your first warrior and sending them out to contact other civs how do you guys manage to keep up to date in the tech race without using the GL as a crutch ? Do you consider building & using the GL in Deity as a crutch, btw ? Until Navigation becomes available you cannot trade luxuries through ocean tiles. If you had the Great Lighthouse built, does this enable you to trade luxuries or resources before Navigation is known to you ? Do your ships sink in ocean tiles with the Great Lighthouse owned by you ?

5) When playing Deity do you always play archipielago maps to hamper down the crazy pace tech race or does anyone attempt large pangea maps ?

6) What civs do you prefer to play with at this level of gameplay ?

7) Against how many AI civs do you normally play against at this level (taking for granted you're not cherry picking them and you just choose the all random setting at the beginning).

Whew !, that's it folks. Many thanks for feedback ! :)
 
Drakan said:
1) I was wondering If you guys actually bother to conquer and KEEP cities of AI civilizations with much greater culture than yourselves or do you just raze all the cities and take out that civ completely.

Yesterday the first size 12 city I had captured to the Greeks ( yes, them !) flipped back to them taking away like 30 cavalry or more, mostly elite. That hurt really badly. I had carefully watched over it every turn, turning every citizen into an entertainer so they just starved off to death -with a smile-. My plan was to regrow the pop with my own Ducth citizens (agricultural trait pays off). But, low and behold, it flipped back despite this micromanaging every turn. This really pissed me off. Not daring to take this risk again I razed all the Greek conquered cities (losing all the Greek GW's associated to them).

Do you guys follow suit, or do you attempt, at Deity, to keep them cities with GW's in them ? This has me troubled.
I usually keep units one tile outside the city to recapture in case of flip. Also, I aim to eliminate them ASAP, to remove the flip risk.
2) Also when landing in another continent do you make landfall (I'm talking of late Middle Ages) using an Army as a cover for your own SoD or do you land in a mountain with plenty of pikemen to ward off incoming homeland defenders without using armies as a cover for moving ?

My idea now is to make D-day landings using my Armies as a cover for my invasion force. But I feel this is somewhat of an exploit. What do you guys reckon ?
If I have an army, I land with that. If not, I'll need to use the Pikes. However, usually, in the Middle Ages, the most counterattack you could have is about 5-10 units, since there are no rails.
3) Also, how do people manage to conquer every AI civ at Deity before having reached Navigation in archipielago type of maps ? My galleys and later on, caravels, just kept sinking when crossing the ocean tiles without said tech (and I'm playing with the seafaring trait as Dutch). I just couldn't afford to deploy an invading army If I was bound to lose half of it along the way....
Umm... find a sea route that doesn't require risk? An early GLight helps if you can get it...
4) Playing as the Dutch in archipielago map and building canoes straight after building your first warrior and sending them out to contact other civs how do you guys manage to keep up to date in the tech race without using the GL as a crutch ? Do you consider building & using the GL in Deity as a crutch, btw ? Until Navigation becomes available you cannot trade luxuries through ocean tiles. If you had the Great Lighthouse built, does this enable you to trade luxuries or resources before Navigation is known to you ? Do your ships sink in ocean tiles with the Great Lighthouse owned by you ?
The tech race thing is most done by brokering techs, and it's been discussed to death in other parts of the forum. Also, the Glight lets you trade through sea tiles.
5) When playing Deity do you always play archipielago maps to hamper down the crazy pace tech race or does anyone attempt large pangea maps ?
I've attempted a Pangaea...and almost won. I would have won if I wasn't playing an AW...
6) What civs do you prefer to play with at this level of gameplay ?
I love he French, but that's just me.
7) Against how many AI civs do you normally play against at this level (taking for granted you're not cherry picking them and you just choose the all random setting at the beginning).[/quote]Maximum all random.

Whew !, that's it folks. Many thanks for feedback ! :)
:)
 
Drakan said:
1) I was wondering If you guys actually bother to conquer and KEEP cities of AI civilizations with much greater culture than yourselves or do you just raze all the cities and take out that civ completely.

Yesterday the first size 12 city I had captured to the Greeks ( yes, them !) flipped back to them taking away like 30 cavalry or more, mostly elite. That hurt really badly. I had carefully watched over it every turn, turning every citizen into an entertainer so they just starved off to death -with a smile-. My plan was to regrow the pop with my own Ducth citizens (agricultural trait pays off). But, low and behold, it flipped back despite this micromanaging every turn. This really pissed me off. Not daring to take this risk again I razed all the Greek conquered cities (losing all the Greek GW's associated to them).

Do you guys follow suit, or do you attempt, at Deity, to keep them cities with GW's in them ? This has me troubled.

In gotm, i keep cities cuz i need them for score. If score doesn't matter, only victory, i'd raze some cities with the highest flip risk if they ae not in a convenient place for me to recapture after a flip. Still i'd keep most cities though for the free unit upkeep, 1 taxman and 1 gold from wealth.

Drakan said:
2) Also when landing in another continent do you make landfall (I'm talking of late Middle Ages) using an Army as a cover for your own SoD or do you land in a mountain with plenty of pikemen to ward off incoming homeland defenders without using armies as a cover for moving ?

My idea now is to make D-day landings using my Armies as a cover for my invasion force. But I feel this is somewhat of an exploit. What do you guys reckon ?

I do both, but i very much like the idea of a mountain and hope the AI will burn some units on my defences.

Drakan said:
3) Also, how do people manage to conquer every AI civ at Deity before having reached Navigation in archipielago type of maps ? My galleys and later on, caravels, just kept sinking when crossing the ocean tiles without said tech (and I'm playing with the seafaring trait as Dutch). I just couldn't afford to deploy an invading army If I was bound to lose half of it along the way....

Some maps navigation is needed, sometimes it is not, sometimes the great lighthouse can make the difference. I am not so fond of wasting a huge number of suicide galleys for chip chain transporting. If you use ship chaining, you only risk your boats, not your army.


Drakan said:
4) Playing as the Dutch in archipielago map and building canoes straight after building your first warrior and sending them out to contact other civs how do you guys manage to keep up to date in the tech race without using the GL as a crutch ? Do you consider building & using the GL in Deity as a crutch, btw ? Until Navigation becomes available you cannot trade luxuries through ocean tiles. If you had the Great Lighthouse built, does this enable you to trade luxuries or resources before Navigation is known to you ? Do your ships sink in ocean tiles with the Great Lighthouse owned by you ?

I don't build the GLib. i usually build a boat first, before a warrior or with no warrior at all. Tech trading is never really a problem for me on deity. In the beginning, trust on your contact monopoly and when you meet the first AI, delay trading until you have met more. This will give you more options and better prices.

The great lighthouse makes you able to sail sea tiles, not ocean tiles. As well as increasing your boats range by 1.


Drakan said:
5) When playing Deity do you always play archipielago maps to hamper down the crazy pace tech race or does anyone attempt large pangea maps ?

No, Sid is a archipel only level for me, but deity can very well be played on pangea or continents. Look at gotm37. If this is for you a first try at beating Deity, you might wanna play gotm37. It is already finished, but i think it is a good first deity experience.


Drakan said:
6) What civs do you prefer to play with at this level of gameplay ?

If you want to play archipellago, i would play the Dutch. They have the best traits for sure on archipel. And if you happen to get into a backwards position where you need to go for bombarding already in the middle ages, the UU is also perfect. (bombardment is needed in difficult times to minimize losses)

Drakan said:
7) Against how many AI civs do you normally play against at this level (taking for granted you're not cherry picking them and you just choose the all random setting at the beginning).

normal map size, 8 players.
 
Drakan said:
1) I was wondering If you guys actually bother to conquer and KEEP cities of AI civilizations with much greater culture than yourselves or do you just raze all the cities and take out that civ completely.
I burn almost everything to the ground, including obsolete/useless wonders. For Great Wonders I do want to keep, I don't leave any units in that town. I just smack it up again after it's their only city left.

In regards to getting forces on another island, it depends. Whenever possible, I sign an ROP with a neighbor of my enemy and attack from there. If not, armies or mountain/hill SOD. I don't usually bother making defensive units.

If I have a Leader handy, I'll sometimes drop a Settler, rush the Palace and jump my stack by giving away the homeland city they're in. I rarely do this, however, since I'd rather form another army and such a Palace jump skews my corruption/production.
 
Keep them but try to reduce them to size 1 asap. Rush settles or workers if no resistance. build workers if there is resistanse. and do not work the people have them be tax collectors or entertainers.
 
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