No.Dice
Warlord
"This is the ultimate civilization challenge, for those who think they've learned to beat the game." They sure weren't kidding
I'm not talking about tiny and small maps, where you can pop rush a few horsemen and win the game before your empire collapses into ruins. But rather huge pangaea maps where all the wheat, cattle, and whip cracking in the ancient world won't save you.
Well i pretend to know what i'm talking about, but just how playable is Deity on huge maps?
Of course your science rate will be set to 0 and you'll be purchasing techs for quite awhile. Aside from that, due to the great advantage the AI gets, that leaves you a pretty passive role. If you stay in the passengers seat though, your opponents advantage only gets bigger over time, making an early war with your weakest neighbor a neccessity. Bringing us to the tried and true method of pop rushing under despotism.
Whats the balance between pop rushing and expansion? How many cities do you ususually have before you switch gears? Keep in mind, theres a lot of free land to settle and the AI builds much faster than you, and also techs much faster than you.
Speaking from experience, You have to hit the AI with those horsemen before it researches feudalism, which can happen awhile before the ADs. Those cities grow fast, meaning for an extra +50% defensive bonus for those spearmen your horses already fair poorly enough agaisnt.
I guess i'm kind of in between difficulty levels right now, i'm defeating everything on emperor handily, but getting trounced on deity. The difference is night and day!
I prefer huge maps much more to small ones, the more civs, the merrier, making my deity experience much harsher. 

Well i pretend to know what i'm talking about, but just how playable is Deity on huge maps?
Of course your science rate will be set to 0 and you'll be purchasing techs for quite awhile. Aside from that, due to the great advantage the AI gets, that leaves you a pretty passive role. If you stay in the passengers seat though, your opponents advantage only gets bigger over time, making an early war with your weakest neighbor a neccessity. Bringing us to the tried and true method of pop rushing under despotism.
Whats the balance between pop rushing and expansion? How many cities do you ususually have before you switch gears? Keep in mind, theres a lot of free land to settle and the AI builds much faster than you, and also techs much faster than you.
Speaking from experience, You have to hit the AI with those horsemen before it researches feudalism, which can happen awhile before the ADs. Those cities grow fast, meaning for an extra +50% defensive bonus for those spearmen your horses already fair poorly enough agaisnt.
I guess i'm kind of in between difficulty levels right now, i'm defeating everything on emperor handily, but getting trounced on deity. The difference is night and day!

