hi all, LTWFTW (long time watcher, first time writer) here...
despite how much fun i've had constantly crushing opponents on king, i've recently made the leap (of faith) to deity to see just how difficult it really is, and if it's all it's cracked up to be. well, it is pretty tough. although i had success on my first attempt, i still feel that i could have improved greatly on said first attempt, and tried another game. which brings me to the point of this thread...
my style of play in games of lesser difficulty is to expand, expand, and, oh, i don't know....expand some more - until i hit an opponent or two. then, unlike what most of you do i imagine, i sit tight and become a technological giant. this strategy obviously has it's downfalls, one of which being if i'm on an island, i'm in trouble (though that can be survived pretty easily too sometimes).
again, king and below, this is how a typical new city's production goes early on: one military unit, then constantly build settlers until no empty area surrounds it, then one more settler to handle tranforming the nearby land as appropriate. after this, probably a temple. by this point, i've *usually* made my capital the Wonder City (unless i find a really sweet city location early on), and start pumping out caravans as soon as i can to complete wonders. note - since i always seemed to find wonders to build early on, i rarely completed trade routes...
that strategy worked fine and all...until i ran into deity. so, a number of questions for you experts, some specific, some not so specific...
1) this question i know the answer to, but thought i'd ask anyway - i really only need to have science wonders in one city, not every wonder, right? i always had the luxury of completing every (worthwhile) wonder in one city, but i'm afraid i'm stretching myself too thin to try and complete that task now...
2) my typical build queue outlined above gets totally screwed with deity - especially when i start to reach the city threshold count (where the first citizen is unhappy - more on that later). i find myself building not one, but two military units (both warriors) before i even attempt a settler - sometimes even being forced to build a temple before a settler gets pumped out. is there something i'm missing? or is this the way it's done in deity? should i start building marketplaces/libraries? should i increase luxuries?
3) caravans, caravans, caravans...i know they're extremely important, but i don't think i'm using them correctly...to expand on what i said earlier, i used to have cities build caravans until it's time to build an aqueduct, only because each city could make it to that level without too much unrest with ease. now, with two military units + temple + monarchy, the 5th pop unit is unhappy...
4) how soon do you start building caravans for generating trade between your cities? i know it stays at 0 for quite some time...
5a) expansion - once you reach the aforementioned city threshold (where the first citizen is unhappy), do you continue to expand anyway? i'm used to having an enormous amount of cities, and this puts a seriously damper on that strategy...
5b) expansion, take 2 - i go back and forth on this issue, and am unsure which one is better. sometimes, when building new settlers, i build a road on each square to it's destination, to make it easier for everything else to come through to the destination, including new settlers. but, is it worth while to spend the extra turns to build roads all the way to the destination? or should i just get there and settle ASAP? i go back and forth on this issue...it's either immediate return, or long-term return - but i'm not sure if i can wait that long for the return....?
6) just so i think i'm heading in the right direction, here's my early tech goals, in order:
moarchy
literacy
monotheism
philosophy (i like the free tech advance)
engineering
invention
explosives (for some reason, i can't seem to live w/o engineers...)
and, depending on my situation, republic is mixed in there somewhere...
i guess that's it for now. i've read through a couple deity threads, couldn't find answers to too many of my questions, but apologies in advance for those already asked...
thanks again, and good luck gaming!
despite how much fun i've had constantly crushing opponents on king, i've recently made the leap (of faith) to deity to see just how difficult it really is, and if it's all it's cracked up to be. well, it is pretty tough. although i had success on my first attempt, i still feel that i could have improved greatly on said first attempt, and tried another game. which brings me to the point of this thread...
my style of play in games of lesser difficulty is to expand, expand, and, oh, i don't know....expand some more - until i hit an opponent or two. then, unlike what most of you do i imagine, i sit tight and become a technological giant. this strategy obviously has it's downfalls, one of which being if i'm on an island, i'm in trouble (though that can be survived pretty easily too sometimes).
again, king and below, this is how a typical new city's production goes early on: one military unit, then constantly build settlers until no empty area surrounds it, then one more settler to handle tranforming the nearby land as appropriate. after this, probably a temple. by this point, i've *usually* made my capital the Wonder City (unless i find a really sweet city location early on), and start pumping out caravans as soon as i can to complete wonders. note - since i always seemed to find wonders to build early on, i rarely completed trade routes...
that strategy worked fine and all...until i ran into deity. so, a number of questions for you experts, some specific, some not so specific...
1) this question i know the answer to, but thought i'd ask anyway - i really only need to have science wonders in one city, not every wonder, right? i always had the luxury of completing every (worthwhile) wonder in one city, but i'm afraid i'm stretching myself too thin to try and complete that task now...
2) my typical build queue outlined above gets totally screwed with deity - especially when i start to reach the city threshold count (where the first citizen is unhappy - more on that later). i find myself building not one, but two military units (both warriors) before i even attempt a settler - sometimes even being forced to build a temple before a settler gets pumped out. is there something i'm missing? or is this the way it's done in deity? should i start building marketplaces/libraries? should i increase luxuries?
3) caravans, caravans, caravans...i know they're extremely important, but i don't think i'm using them correctly...to expand on what i said earlier, i used to have cities build caravans until it's time to build an aqueduct, only because each city could make it to that level without too much unrest with ease. now, with two military units + temple + monarchy, the 5th pop unit is unhappy...
4) how soon do you start building caravans for generating trade between your cities? i know it stays at 0 for quite some time...
5a) expansion - once you reach the aforementioned city threshold (where the first citizen is unhappy), do you continue to expand anyway? i'm used to having an enormous amount of cities, and this puts a seriously damper on that strategy...
5b) expansion, take 2 - i go back and forth on this issue, and am unsure which one is better. sometimes, when building new settlers, i build a road on each square to it's destination, to make it easier for everything else to come through to the destination, including new settlers. but, is it worth while to spend the extra turns to build roads all the way to the destination? or should i just get there and settle ASAP? i go back and forth on this issue...it's either immediate return, or long-term return - but i'm not sure if i can wait that long for the return....?
6) just so i think i'm heading in the right direction, here's my early tech goals, in order:
moarchy
literacy
monotheism
philosophy (i like the free tech advance)
engineering
invention
explosives (for some reason, i can't seem to live w/o engineers...)
and, depending on my situation, republic is mixed in there somewhere...
i guess that's it for now. i've read through a couple deity threads, couldn't find answers to too many of my questions, but apologies in advance for those already asked...
thanks again, and good luck gaming!