Deity

Originally posted by CornMaster:
I may/would go to Fundy if I ever got all the techs but that is VERY RARE (.0005%) because I'm always killing people.


But the beauty of fundamentalism is that you can send swarms of dips (or preferably spies) to your more knowledgeable neighbor's cities and steal what you don't have. The only catch is that you can only steal one advance from each city, so the well could eventually run dry. But the AI civs will probably see you as a threat and form alliances and trade their technology, so you can get most tech from almost any city. (or from the great library early on). Also, if you steal one then capture the city you can get 2 techs!

I believe I read about someone who would capture a city, then leave it undefended. When when the enemy walked in, they came back and took it again - they repeated this several times, just to catch up on techs!
 
Revised numbers. I don't know how I messed up on Despotism and Democracy the first time, just tired I guess...
Diety Difficulty, Large Map:
Despotism - 6 - changed from 5
Monarchy - 10 - double checked, correct amount
Republic - 12 - double checked, correct amount
Democracy - 15 - changed from 16
Communism - 233 checked, believed to be unlimited
Fundamentalism - Unlimited

Diety Difficulty, Normal Map:
Despotism - 4

Diety Difficulty, Small Map:
Despotism - 4 - Yes, the same as a Normal Map but with one difference. On Diety, Normal when you build the 5th city you get an angry citizen in 1 of your cities. In Diety, Small you get an angry citizen in 2 of your cities.

And for those of you out there smoking crack and not taking the time to read everything that I posted, here it is again:
You can have this many cities with out any unhappiness caused by the people's belief that the gov't is inept (unable to handle the amount of cities).
Meaning, if you have more cities than the numbers I posted, you will recieve an unhappy citizen in one of your cities. The more cities you are over the limit, the more unhappy citizens. I don't know what the ratio is. I might figure it out one day.
Also, these numbers where checked using the cheat menu and placing the cities as close together as possible. I don't know if distance will cause you to have a different amount of cities before you are affected. I will investigate if distance has any effect at a later date.
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[This message has been edited by PaleHorse76 (edited February 09, 2001).]
 
Originally posted by dogen:

The key to winning at deity level is to keep expanding your empire.

don't build the PYRAMID!!! It will make your population grow too fast and all your cities will be in disorder.

Instead, build a great wall. When you have the great wall, you can build cities in a distant continent, station a phalanx in it.
Your city will be safe from all attacks. GREAT WALL is the key to quick expansion!!!

the pryamids are very important to get. i know i to handle deity with the happiness.
 
Gotta disagree with you Heirophant. For me the Pyramids are not important at deity, but rather more of nuisance in the early game; I usually bypass that wonder and conquer it later.

Yers, Andu Indorin,
(formerly) Heirophant of the Cabal
 
I always get Pyramids because my Civ is just too small without it, and I fall behind in tec.

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The people in my cool book
1.Travin
2.Thunderfall
3.Mongol Horde
4.stellar converter
5.penvzila
 
To revisit the "building Pyramids while in Deity" idea:

I try to judge the wonders on four cirteria:
1. What it can do for me (duh)
2. How long it will last
3. How many cities will it affect
4. How bad would it be if it fell to the AI

The Pyramids, I think, scores very highly in each category as it provides a great service, lasts the whole game, affects every city, and you know that the one AI civ that gets it will be a pain in the a** the whole game.

In Deity, it is easy enough to designate workers as entertainers if population-induced unhappiness becomes a problem. It also gives you the choice of working forest tiles and the like for early production where your growth (due to the decrease in food) won't be as adversely affected.

But keeping it out of the AI's hands is tantamount in my opinion.

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
The best way to win is to expand. Don´t bother about the max city level, just build more. No defenders in cities except if enemies are close, or barbarians.

First wonder should be hanging gardens, after that Pyramids. Cities can´t grow too fast! If they do, raise lux. Don´t build temples, build a new settler instead, and more cities.
 
No no no, Dogen is right: forget the Pyramids, build the Great Wall! Don't worry about your cities growing quickly, don't worry about tech, just get your cities out there.

As Tim mentioned, you can keep up with tech in other ways, and once you get Democracy build the Statue of Liberty. Against the computer it's pretty much conquer-by-numbers...

Oh, and Tim, the leaving a city undefended bit is even better than that:

Me: steal tech, capture city (1 more tech), leave undefended.
AI: recapture city
Me: steal tech (because it now counts as a DIFFERENT city--try it!), capture city, leave undefended.
...and on and on... 2 techs/turn!
 
The worst thing that can happen if your cities grow too fast is that you have to turn the extra people into entertainers. No loss. If a rival civ gets them first its a big loss... huge AI civ. And once you're in democracy and have lots of happy wonders teh extra growth is great.

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Words of wisdom from the renaissance man x.
 
Back to the unhappiness factor because of too many cities. Is there any pattern to WHERE the extra unhappy citizens show up?
 
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