- deleted thread -

That would make sense. Although I'll add to avoid confusion that Ethiopia and Nubia were not remotely related. It isn't simply renaming them, it's choosing an entirely different Civ. I'd also argue Ethiopia's achievements were more significant than Nubia.

If the goal is just to have a never before seen African Civ, I'd recommend the Moors over Nubia (I realize I'm using African loosely to use an Arabic civ that had a significant foothold in Spain, but still). Probably the Almoravids to be specific. They would also be very gold-focused.

As long as geography isn't a problem (Spain, [Carthage], and Songhai would create some difficulty), it would be a brand new addition that had a cool history and left behind impressive remains.
 
If the goal is just to have a never before seen African Civ, I'd recommend the Moors over Nubia (I realize I'm using African loosely to use an Arabic civ that had a significant foothold in Spain, but still)

Why have a never-before-seen African civ when you could have the Zulu? They've been used but they were both significant AND unique. Don't limit Africa to the north.
 
Well, I was responding to the suggestion of having Nubia over Ethiopia. I was confused unless the goal was to have a never before used Civ.

The problem with the Zulu is they're most famous for fighting the British. That makes them significant, but only as an aggressive power who fought on not equal terms with a much greater power. It doesn't represent historic, long-term achievement or cultural accomplishments. It makes them comparable to the Souix, not the Iroquois (the former I don't think qualifies as a Civ, the latter does). Now I've been told there was far more to the Zulu than Shaka, so, if that's the case, they are deserving. But if it's just that they fought a lot of wars in southern Africa, I don't think they're deserving.
 
I absolutely expect (and hope) for Carthage to be included at some point. Pouakai has a thread about five threads down from this one that speaks generically of Civs to include. I included lots of thoughts for Carthage (actually, I held back, I could conceivably think of more ideas if they were desired).

Since this thread was New Civilization Idea singular and mentioned Ethiopia, I originally limited my comments only to Ethiopia. Plus, Carthage is the definition of a North African Mediterranean Civ. It was squarely focused on the Mediterranean (Sicily, Corsica, Sardinia, Spain) and its people were not native to Africa (Phoenicians, essentially Lebanon).
 
Ethiopia:
0.5 :c5culture: Culture from 2 :c5citizen: Citizens in all Cities. During a :c5goldenage: Golden Age, City growth is increased by 33%.
UU:
Oromo Warrior for Musketman
One of the first gunpowder units in the game. May be only trained by Ethiopia. The Oromo Warrior receives a major bonus when fighting in friendly territory (+50%), making it a very useful unit for defense unlike the Musketman which it replaces.
UB:
Stele for Monument
May be only built by Ethiopia. The Stele grants +1 additional :c5culture: Culture and reduces :c5culture: Culture cost for tile acquirement by -25% in the City where it is built in, unlike the Monument which it replaces.

Balanced?

Moderator Action: Merged into an already existing thread.
 
I would like an ancient Mediterranean pack with three new civs: Carthage, Phoenicia, and another one. The trouble is finding the other one:

I think the Minoans are unique enough and actually had a good influence on the world. However, they didn't have enough cities.
The Etruscans had enough cities, were unique, and also had an influence, but they were in the same location as Rome.
The Hebrews were unique and definitely influential, but they were also small.
The Hittites had a good number of cities, were influential, and were relatively unique, but they were too far inland to be seafaring. Same with the Lydians.
The Assyrians and Nubians had the same perks as the Hittites, but were even further inland.
 
Celts could also fit, but were inland as well. Sea Peoples are too ephemeral historically. I wonder if any of the Diodichi stand out as separate from the Greeks (maybe Rhodes), but probably not.

I think the Minoans aren't a bad choice. Language could be an issue (since we don't know if they spoke Greek like the Mycenaeans). Crete was a fairly urbanized island during their peak and you can always include areas of similar culture (islands like Thera would be a part of Crete). The biggest problem with them wouldn't be cities, it would be the rest of their historical record. Since we haven't translated their language, there's a fear that their leader will be King Minos and their unique unit a Minotaur.
 
Maya:
25% of excess :c5science: Science added to :c5culture: Culture in all Cities.

Start Bias: Jungle

UU: Holkan (Spearman)
Receives a major bonus when fighting in Forest and Jungle (+50%) in addition to the Mounted VS bonus.

UB: Caracol (Observatory)
Grants the City where built in only +33% :c5science: Science, but doesn't require a Mountain next to it to be built. Also, all Jungle tiles grant +1 :c5culture: Culture.
 
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