Turn 31 2510BC
Frigid Followers move west sighting the SW end of the island, a fish, and a hidden fish. 'dora's explorers N. The Poop Deck NW N NE.
Inter: Chinese ArcherSettler pair move NE into some jungly terrain. Though it may turn out productive, it probably will house a resource. There are only 1 food tiles around the town (if settled in place). If I were an AI, I would move E then settle. But I'm not.
Turn 32 2470BC
Pooper Scooper finishes the irrigate road thing and moves to Full of Feces's wheat tile.
Frigid Followers SE. The Poop Deck N N E. 'dora's explorers N.
Inter: Chinese pair follow my prediction and move E. And they start the Pyramids. Haha. No more expansion for them. Suckers! BTW, their second town is size 1. Canton, (the third) is only size 2. The Chinese are still fairly small. If I build up enough military and enough military creation towns/cities, wiping them out will be easy.
Turn 33 2430BC
'dora's explorers NW. Reveal much of future Chinese/Aztec territory. Frigid Followers E. The Poop Deck E SE S.
Pooper Scooper irrigates (4).
Inter: A faraway volcano 2N of Shanghai activates.
Turn 34 2390BC
'dora's explorers E. Frigid Followers E. The Poop Deck E S S.
Iro's have learnt Iron Working. Nobody else has it yet though.
Full of Feces (Pop:2 Growth:10) Worker in 3. This is the state after MMing for happiness. (Wheat laborer moved to coast tile)
Turn 35 2350BC
Frigid Followers S. 'dora's explorers NE. The Poop Deck SE (reveals Allegeheny with a gem mountain) N NE
MM Doodoo's Domicile. Apparently, we can get a settler in 2 turns not 3.
Doodoo's Domicile (Pop:3 Growth:2->3 (to be changed back)) Settler in 3 (will be 2 with growth)
A picture of the situation:
Inter: Volcano erupts. I wonder if things died.
Turn 36 2310BC
'dora's explorers N, revealing, very sadly an Iro border very close to a Chinese one. Oh dear. Nobody is very isolated.... Frigid Followers E revealing the SE coast of our tundra lands. The Poop Deck N N E.
Fix MM Doodoo's Domicile. Growth in 1. Settler will become in 1.
Turn 37 2270BC
Doodoo's Domicile (Pop:2 Growth:7) Settler->Warrior in 5. MP would be nice, especially for Full of Feces.
Full of Feces (Pop:1 Growth:13) Worker->Settler in 15. (Will be changed back for eventual growth in 4. If this is not done, 3 food is wasted. Additionally, if not done instantly, the road commerce bonus will be wasted [on wheat]. The forest (that it was switched to) will not be roaded for a while.
Frigid Followers N. 'dora's explorers E. The Poop Deck N N E.
Lux 20%->10% Writing in 14 with 191g and +7gpt.
Move settler 2 SE.
Pooper Scooper roads the now irrigated wheat (3). Birds (new worker) moves S onto the other wheat tile.
Turn 38 2230BC
Frigid Followers N. 'dora's explorers E touching the faraway Chinese border. Now this is odd, they're building in a long chain as if meaningfully blocking off the Aztecs and Iro's. ... Nah. The Poop Deck N E SE.
Birds mines (6).
Now then, against what Beorn said, I need to expand the borders of Full of Feces so that I can get those BG. The easiest way is to use CXXXC because of the connection. Settler goes E revealing just what I wanted to know about that grassland. I say that just building it there will increase production of the empire so much that it is worth it.
Aztecs have gotten IW. I can get it now for almost all my treasury. Cheers, I'll wait until I get writing.
MM Full of Feces to grow in 3.
Full of Feces (Pop:1 Growth:3) Settler in 28.
Turn 39 2190BC
Frigid Followers N. 'dora's explorers N, revealing Nanking. The Poop Deck E S S. Poor Iro's, they're just like us with tons of tundra. Unfortunately, I've got the cheaper harbors and the more practical building style.
Settler E. The only problems with this town that I see so far is that is that it is quite close to Full of Feces and it will get 2 coastal tiles. A positive thing though, it can share the other wheat with Full of Feces.
Inter: Chinese warrior walks up next to our curragh. My, are they far north already.
Turn 40 2150BC
The Poop Deck E S S ending next to an Iro warrior. 'dora's explorers N. Frigid Followers E seeing another hut.
Pooper Scooper W to chop a forest for Doodoo's Domicile.
Settle Rectalia, set to work the wheat tile of Full of Feces.
Iro's get Mysticism. Chinese get IW.
I have 3 towns. Iro's have 7. Chinese and Aztecs have 5. Hmm, what have those Aztecs been doing all this time?
Summary:
Doodoo's Domicile (Pop:2 Growth:4) Warrior in 2. Will build granary or settler next most probably.
Full of Feces (Pop:1 Growth:1) Settler in 26. Will finish this and hopefully be able to keep making fast settlers, maybe even get a granary?
Rectalia (Pop:1 Growth:7) Worker in 10. A worker is better than making a warrior, right?
Things to Discuss:
Placement of Rectalia (is the 2 coast that cannot be harborized too much? Is it too close? Or is it well placed at a good time? Should it have been placed elsewhere?)
Exploration Tactics (should I explore coasts now or wait for other boats to do that?)
Trading (should I wait for writing or just buy IW (or myst then IW)?
Worker Actions (am I doing well with the chop and worker near Full of Feces? Or rather, having one for each town?)
Future City Sites (refer to dotmap)
Future Research Gambits/Races (Writing gambit will finish very soon. The AI progress slowly still, so should I advance towards Philosophy immediately or go to CoL and hopefully make the slingshot?)
Current and Future Builds (Ought I build these things now or later, if ever?)
As always, your advice would be nice.
Our lands and dotmap:
And the 2150BC
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