4000 BC – the noble Mongolians construct their Capital and name it Falcon's Haven.
The Scout begins to explore to the North West, as our Capital builds a Warrior for Defense, and we immediately began researching Farming so we could take advantage of the wheat. And then attempt to bring these great beasts called Horses under our control.
The scout traveled the hills to maximize view, and finds a Camp. Hopes however for friendly contact with these tribes were soon dashed, when in 3840 BC a Greek scout pillaged the tribe for their goods. They then greeted the Mongolian scout, knowing that our scout would not be so easily defeated.
In an incredible show of restraint the Mongolians allowed the Greek crimes to go unavenged for now and continued to explore to the East to get a better view of our surrounding lands.
The Greek Scout however seemed to follow the Mongolian Scout in its explorations.
3680 BC – The Mongolian Scout discovers another Tribal Camp, and vicious Lions wandering the Hills. Undeterred by the lions the Mongolian Scout was ordered to make peaceful contact with the Tribal Camp, before they too became victims to the Greeks. The Tribal camp granted the Mongolian civilization a gift 59 gold, hearing that the Greeks had burned another Tribe's camp to the ground after plundering it they were grateful for the restraint the Mongolians showed.
3640 BC
The pack of lions that had threatened the scout earlier reemerged and the Scout then decided to take a defensive position on a nearby hill in order to draw the lions into a fight, to hone their skills and to eliminate the threat the lions posed.
At this same time the sages in Falcon's Haven discovered the secrets of Agriculture, learning how to gain control of the plants around us, instead of just gathering what little is available in the wild.
3600 BC
Our Scout Easily defeats the lion with 0.8 health left, however, soon another Lion is visible on the Horizon poised to attack the scout. Our scout seeks refuge in a nearby Forest waiting for the Lions to attack again. However, the Lions seem disinterested in fighting in the trees and wander back into the fog, in the Savannah they are used to. The scout continued it's northern Explorations, attempting to find the beasts again to practice their fighting skills once more.
3520 BC
With the initial warrior long built and a new scout nearly completed, Falcon's Haven has had a new population for a complete turn, so the scout in training was temporarily given some time to relax, while citizens were gathered into a worker to start improving the land outside of our city.
~I got a bit lazy after this~
In the coming millennium or two I discovered Horses to the north, and founded Talon's Claw as a Commercial city, but with military purpose of claiming the Horses for my Chariots. I got up to 4 Scouts from Goody Huts and building the second scout mentioned earlier. However once Barbarians showed up on the scene they began falling one by one. I did make contact with the Germans however in 2040BC.
In 1960BC before finishing the Alphabet to enable tech trading the Mongolians were considered Pathetic by Tacitus.
I researched up to Alphabet and began tech trading with other civs, most were unwilling to give my Mysticism but I was able to convince Greece to. Greece has been our most willing Trade partner, as such the Mongolians have forgiven their previous transgressions against local the tribesmen.
France made some empty threats to try to steal writing from us, the proud Mongolian people refused their demands. The next turn they were a bit more willing, giving us Masonry in exchange.
We later founded two new coastal cities to the East, Mariner Harbor (in honor of the PBM Mariner seaplane that my Grandfather flew and Mariner Spacecraft) and Terrapin's Cove (in honor of the Basketball team which had lost their game against Butler minutes before it's founding).
It is now 675BC we have started researching Code of Laws and Falcon's Haven is in revolt due to overcrowding.
625 BC
Falcon's Haven finishes the first Keshik and work begins on the Oracle.
375 BC
The Mongolians lose the Race for both Confusionism and the Oracle.
200 BC
Taoism is founded in a distant land, until this point I was then attempting to get Taoism from Philosophy. However, Taoism has been founded by unknown and the same turn the Greeks adopted Pacifism. This seems very odd, it seems both the Greeks and “unknown” AI found Philosophy on nearly the same turn. I've been stockpiling Keshiks. I'm now researching towards Theology, in a last ditch effort to get Christianity, unfortunately the AI is unwilling to trade me Polytheism or any other tech I need for me to catch up.
50 BC
Taoism spreads to our lands, Terrapin's Cove now follows Taoism.
25 BC
Christianity is still my best hope for a religion of my own, only 12 turns away Talon's Claw is providing 28 Beakers, with 9 turns till we get Theology. All cities are currently devoted to the cause of scientific discovery now.
75 AD
The Christianity Race is also lost to an unknown civilization, it is obvious my continent is behind in tech. Last chance is Islam, and I need to finish Theology and backtrack to Monarchy before going for it. 7 turns left in Theology. And the only Civ I have contact with with techs unknown to me is Greece, and they are unwilling to give either of their techs, Calender and Philosophy.
125 AD
The Greeks request Monotheism of me, given their unwillingness to trade with me earlier, I turn them down.
250 AD
Bismark requests me to cancel my deals with the Greeks. Given that I feel betrayed by the Greeks again, and the fact that I'm starting to have Military goals, with Greece being a neighbor, I decided to accept.
300 AD
Napoleon Declares war on Alexander
With 7 Keshiks and 2 Chariots I'm considering joining him to attack Alexander and see what I can grab.
400 AD
The time has come to decide, Napoleon is begging me for assistance.
I decide to join them in their fight against the Powerful Greeks, Perhaps I can get something of value. I just recently switched to Theocracy, so my military production will be slightly better (experience wise).
425 AD
Penguin's Nest is founded on our southern most coast. 22 Turns to Divine Right. I also realize a slight miss calculations with the Greeks.... the Phalanx... +100% against Mounted Units. I may have to rethink my strategy slightly. First order of business, pillage their Iron.
620 AD
While our Keshiks successfully pillaged the Greek Iron, their Phalanx decimated the Keshiks in their territory after the pillaging. After a failed assault on Athens, the remaining Keshiks that were retreating back to Mongolian Territory were picked off by the Phalanx who had use of the roads. The gamble had not payed off, and the General reluctantly gave Alexander Monarchy in order to restore peace to the lands. Vowing however one day to get vengeance.
700 AD
Falcon's Haven builds Chichen Itza.
940 AD
Success on the Religion front, Mariner Harbor founds Islam. However, still without Iron I am doomed.
1110 AD
I get a devious Idea, try to culture rush a French Iron deposit across the sea, I may be able to get my own source of Iron, without having to fight superior units to get it, I'm calling the city Final Flight, cause it's my best chance to get iron right now.
1260 AD
Hanging Gardens Completed in Falcon's Haven. Building a Taoist Missionary in Talon's Claw so I can build a few religious buildings in Final Flight and continue the culture rush.
1450 AD
Contact with Victoria.
1525 AD
Founded Peregrine Perch on my NW border, to try to fill out some unused tiles.
1700 AD
I gain access to Copper.............. in the hill directly below my capital..... great timing.... ~sigh~
1710 AD
Napoleon decides to declare war on me... this will be interesting, will try to get Bismark in to help.
1740 AD
The siege on Peregrine Perch is over, the French forces have retreated and were destroyed by the defending forces of the city.
I eventually got peace with the French after taking Rheims
Soon after taking Rheims the Greeks attacked...
Alexander's Forces were much larger then Napoleon's... so I have my work cut out for me.
1876 AD
The Greek Elephants eventually take and raze Peregrine Perch to the ground.
1912 AD
I finally take Athens, and the French redeclare war on me. Since most of Rheims falls same turn French declare war, in fact I do not get the diplomatic screen informing me of the declaration until AFTER Rheims falls. At least the defenders of Rheims took many French troops with them.
Amazingly enough I don't even get the “French ____ has reduced your defenses in Rheims to __%” until after the official declaration (ie. After Rheims has been conquered)
1931 AD
FINALLY have Iron within my borders, thanks to Final Flight. However, I have missed an important fact, even though it's in my borders, I can not claim it as a resource as of yet, because there is no direct land link to one of my cities without going through enemy territory.
1933 AD
Retaken Rhiems, was tempted to Raze it but decided against it.
1936 AD
Have a new Great Artist, will use this in Rheims once revolt ends to try to expand the borders as much as possible.
1937 AD
Great artist did very little in Rheims, though it's 27% Mongol now, I really need to get Orleans. And Athens is more trouble then it's worth to hold on to so I'm gonna see what Alexander will be willing to give me to take it back.
Continued my Culture/Military war with France, bit of a stalemate, they had the strategic resources, and tech advantage. All I had to my advantage was tactics and military production. Artillery took a while to get to, France had been using Artillery against me for a long time by the time I got it. However, I ended up forgoing Infrastructure for the most part to produce military units. Once I had artillery I worked twoards pumping artillery out and launching another offensive towards Orleans.
2017 AD
Orleans finally falls..... Direct link to Iron, however mine on Iron has since been pillaged, so I need to rebuild the mine to gain the resource.
2019 AD
Again soon after taking Orleans Alexander declares war on me... this is getting old.
2020 AD
I get Bismark to declare war on Alexander for 300 Gold....
2022 AD
Alexander has taken Rheims, Napoleon has taken Orleans back... my workers are trapped behind Rheims with the Iron in a vain attempt to get it hooked up. Alexander's troops are marking unabated through Mongolian land and it is clear that the Mongolian people soon shall be no more
2023 AD
In between turns Alexander has marched into Talon's Claw taken it... and then Bismark immediately takes it from Alexander.
2024 AD
Alexander takes Final Flight with a landing of Artillery.
2025 AD
Napoleon destroys the defenses of my trapped Workers, and takes the workers.
2030 AD
Napoleon and Alexander have more or less stopped trying to take cities, and have been working on decimating all my tile improvements.
2038 AD
Mariner Harbor falls to Napoleon, I also notice Bismark has “liberated” Final Flight... however the idea of returning cities to their original owner seems to still elude Bismark.
2050 AD
Bismark wins a Time Victory.... I SURVIVED!!!!!!!!!!!!!!!!!!!!!!
Though I think Napoleon destroyed just about every tile improvement I have...