I make no promise to do this every turn, but I've done it this turn. May not need much analysis for a while as little is expected to change for a few turns at least, but worth keeping an eye out for changes.
So, the starts are certainly not identical. However, everyone has a coastal start, with either 6 or 7 land tiles in the inner ring.
We are the only team to be working a plains-forest-hill (we know this from the food). From the best worst and average manufactured goods, the only solution is that exactly one other team getting 4 hammers, which must be a plains forest and settled on a plains hill, while all other teams are getting 2 hammers. At least one of those is on a plains hill working a 3 food tile, so either flood plains or oasis.
Our GNP is higher because of creative. I actually can't figure out how one team manages to have 20. A 3 commerce tile plus 16 free capital commerce is only 19, where's the other 1 from? If they're financial and settled on river-wine and working a 3 commerce tile then that's 21, I can't get it to come out to 20. Other than that, we're third, which means commerce is one of:
20-19-(18)-16-16-16
20-18-(18)-17-16-16
20-18-(18)-16-16-16
Odds are (in my opinion) the high commerce civs are financial civs that didn't start with fishing, trying to get fishing and head for a workboat.
Soldiers, life expectancy and approval ratings just tells us what we know already about traits and starting techs.
Scores tell us everyone settled in place. I assume most of the starts were set up to be decent with the spot you're given - chasing a better start location is something for random maps really.
Spoiler :
So, the starts are certainly not identical. However, everyone has a coastal start, with either 6 or 7 land tiles in the inner ring.
We are the only team to be working a plains-forest-hill (we know this from the food). From the best worst and average manufactured goods, the only solution is that exactly one other team getting 4 hammers, which must be a plains forest and settled on a plains hill, while all other teams are getting 2 hammers. At least one of those is on a plains hill working a 3 food tile, so either flood plains or oasis.
Our GNP is higher because of creative. I actually can't figure out how one team manages to have 20. A 3 commerce tile plus 16 free capital commerce is only 19, where's the other 1 from? If they're financial and settled on river-wine and working a 3 commerce tile then that's 21, I can't get it to come out to 20. Other than that, we're third, which means commerce is one of:
20-19-(18)-16-16-16
20-18-(18)-17-16-16
20-18-(18)-16-16-16
Odds are (in my opinion) the high commerce civs are financial civs that didn't start with fishing, trying to get fishing and head for a workboat.
Soldiers, life expectancy and approval ratings just tells us what we know already about traits and starting techs.
Scores tell us everyone settled in place. I assume most of the starts were set up to be decent with the spot you're given - chasing a better start location is something for random maps really.