Demographics Analysis

Well we hadn't decided what our worker is to do after he finishes the last gold mine but he can be sent to mine the rest of the hills we have. Too bad Workshops suck right now and we don't even have any worthy sites for them. The northern part of our island has alot of hills if that is what your worried about. I never said anything about ignoring them. In fact were tie for number one in production, we will catch up in the food department as well.

My entire point is that the 28 commerce we will be getting, per turn, from our size 4 capital, is huge, and that's just the base. Commerce does not win MP games.

Don't we pretty much get all 3 (commerce, production, food) in the 4 tiles we're improving first? Gold mines aren't just for the commerce you know, this early in the game it's hard to beat a 3 hammer tile. Which makes me wonder, exactly how is someone beating us on mfg anyway?

IMP or EXP, building a settler or worker respectively.
 
Don't we pretty much get all 3 (commerce, production, food) in the 4 tiles we're improving first? Gold mines aren't just for the commerce you know, this early in the game it's hard to beat a 3 hammer tile. Which makes me wonder, exactly how is someone beating us on mfg anyway?


No one is beating us at MFG, just tying they have 5 as well. It's Food were behind on but only because we have one fish done and worked.
 
Change in Demographics:

Spoiler :
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Spoiler :
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Were still in the lead for MFG and GNP, were behind in food and two Civs have a pop 3 Capital so where number three on the Top 5 Cities.

Does this mean that someone has more food then us or that they are just working thier food more? I did notice that between the last turn and this turn our Rival best for food went up one. So to me it seems their working two of their major food sources plus a one food tile, probably for production. Though again were still leading in Production though only by one hammer.
 
My entire point is that the 28 commerce we will be getting, per turn, from our size 4 capital, is huge, and that's just the base. Commerce does not win MP games.

I dont really play MP...what does win MP games? Hammers and Military? I would think that an army of Riflemen can defeat a larger army of Macemen.

Edit: Went back and read the last page of this thread. Interesting discussion...I'm not sure who I agree with. Just a note, we can always produce wealth or research...can a pretty powerful tool in our Wall Street and Oxford cities.
 
The demographics screen represents the tiles currently being worked. So just because we are ahead or behind in something doesn't mean we will be ahead/behind in 5 turns.
 
I dont really play MP...what does win MP games? Hammers and Military? I would think that an army of Riflemen can defeat a larger army of Macemen.

Generally you will get wiped out before you get your army of Riflemen out because the other team had actually built that army of Macemen. You can't just assume you wont get attacked.

However this game is different because we are on an island that essentially can't be reached until after astro.
 
The demographics screen represents the tiles currently being worked. So just because we are ahead or behind in something doesn't mean we will be ahead/behind in 5 turns.

I figured as much.
 
I dont really play MP...what does win MP games? Hammers and Military? I would think that an army of Riflemen can defeat a larger army of Macemen.

Edit: Went back and read the last page of this thread. Interesting discussion...I'm not sure who I agree with. Just a note, we can always produce wealth or research...can a pretty powerful tool in our Wall Street and Oxford cities.

Killing everyone else normally does the trick. :p

Seriously, rarely is it he who manages to tech fastest who inevitably wins. Unless they work amazing diplomacy, they'll get dogpiled.

Generally you will get wiped out before you get your army of Riflemen out because the other team had actually built that army of Macemen. You can't just assume you wont get attacked.

However this game is different because we are on an island that essentially can't be reached until after astro.

It's not different, just delayed. And there will be plenty of other land out there which we can still fight for which could ultimately give us a big advantage.
 
I dont really play MP...what does win MP games? Hammers and Military? I would think that an army of Riflemen can defeat a larger army of Macemen.
What wins MP games: strategic alliances and crafty diplomacy. ;) No single civ can hope to take on multiple other civs by themselves, no matter how well they play. We'll have to enlist the help of others along the way if we want to have even a hope of victory. :)
 
I just can't see how we'd ever get hep if the only goal is conquest, do we at least have Domination on?

I was also thinking that Permanent Alliance doesn't have to be checked for Human players to Permanent Ally, just the AI.
 
I just can't see how we'd ever get hep if the only goal is conquest, do we at least have Domination on?
All victory conditions are on, as far as I'm aware. Trust me, there will be alliances forming from early on in this game. There always are in these MTDG's. Any team which doesn't start out looking for allies will quickly fall behind and/or be dogpiled. ;)

I was also thinking that Permanent Alliance doesn't have to be checked for Human players to Permanent Ally, just the AI.
This isn't true. If PA is off, we can't ever PA with anyone. Not that we'd want to - why share our victorious glory with another lesser civ? :D
 
I think the point is that humans can form a "permanent" alliance. Not hard coded in game terms, but a "with you till the bitter end" kind. Though once the game is down to just the alliance left, it's very handy to be able to split up. And with the in-game kind you don't see this :backstab:
 
I noticed a Rival worse on the MFG front has been doing onlly 2 hammers. Do you suppose they are going for food to make their city bigger? They are probably working their seafood.
 
They must be working food tiles. Presumably everyone got to start on a plains-hill-forest, which would give them a minimum of 2 hammers per turn.
 
They must be working food tiles. Presumably everyone got to start on a plains-hill-forest, which would give them a minimum of 2 hammers per turn.

From the early demographics, there is likely to be at least one team which did not settle on a plains hill.

Average production was 2, which means our 5 rivals had at most 12 hammers between them (as 13/5 rounds to 3). Similarly, food was average 4, so at most 22 total food. That's 34 yield total, so at least one of them had a yield of less than 7.

That means either they didn't settle on a plains hill, or they worked a tile with only 2 yeild. I can't think of too many reasons they would work a tile with only 2 yield. Maybe a financial team working a resource coast square (or a lake) for the extra early beakers, but the only tech I can think of that's worth making that sort of sacrifice to speed up is fishing, and you can see the problem there.

Irgy
 
We've had some more significant changes in our Demographics and figured we might as well stay consistant in watching them. It will help us with Espionage as well.

Spoiler :
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I noted that we went up in GNP by four points but I'm not sure how that happened since we didn't change tiles and only got BW.
 

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Interesting that no other team seems to have caught up with us in GNP yet. It doesn't seem like they could be hiding their research by switching tiles at the turn flip, because different teams are ending the turns most of the time. Are they improving their land suboptimally, or do they actually lack a similar resource to Gold? Surely there must be at least a couple of other teams out there with one of Gold/Gems/Silver.
 
To be honest, we chose the build that got us gold the fastest. Other teams may have gone workboat->workboat->worker and are still improving the gold mines. Or along similar lines they might have gone worker first, and have been busy improving food tiles and growing and haven't got to the mines yet.

Maybe not every team started with gold or gold-like resources, maybe there's just one gold, silver and gems team and the others have something else (like strategic metals, extra food resources, ivory, marble, stone?) to kind-of compensate.

Also, a non-financial (and non-creative obviously) civ working one non-riverside silver tile and no other commerce (e.g. all land-based food like corn), and researching an early tech with no pre-requisites could easily still be less than 26GDP.
 
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