Calculations have a size 12 city w/ at least 22 food (of which we'll have 2 in two turns, 1 right now) able to hit 300GPP in 3 turns losing 1 pop and 400GPP in 4 turns losing 2 pop. So it won't be a problem to wait, and use the caste/pac swith for the end of our GA. The thing I forget though, is whether the turns in between allowed civics changes is 4 or 5 turns. If it's 5 i think we switch in 2 turns with 6 GA turns left showing and then in five turns have the switch into theocracy or whatever. That'll be enough time to get the two GS popped and i haven't don'e calcs but I'd imagine the thrid one in Ohlo wouldn't be too far behind.
But for Paraiso and Cimeria, how do we get the GS to pop in the city we want if both of them will his the 300GPP on the same turn? I'd rather have the first one pop in Cimeria as Paraiso shares more BFC with other cities. I ran a scientist in Cimeria thinking maybe having more GPP is the anwser but that was also to have sombra steal a FP to grow in 2 instead of 3 turns.
Are we looking to revolt into military civics (Vass/Theo) at the end of our GA? Theology is unreseached by anyone (like we need another holy city). I see our tech line as being compass>optics>bulb Astro w/ two GS>Gunpowder>bulb some of Chem>Steel. Should we slip theo somewhere in there?
To give an idea of our tech, we are 40% +14
, +204
@0%, -273
@100%. We have just over 600
and are unable to research anything past optics till our 2nd GS comes in. under current GA rates, steel is 7 turns @ 100%
but chem prereq (unaccounted for???) could mean more like 5.8 turns. Gunpowder is currently 2.7 turns@100%
. So we'll probably get steel maybe like 2-6 turns after golden age and like 2-3 turn later with theo slipped in. I'd prolly lean towards slipping theo in.
By the way, MS just gifted us a GS, am I supposed to gift them PP. And both them and kaz have Compass which would be lovely to get instead of researching.
I also expect us to lose the circumnavigation as santca got optics last turn. If given compass we could probably get optics in 1 turn and whip in colina (which we would need to get compass like now cause we'll be switching to caste in about 2 turns anyway. I believe sancta is in caste right now anyway so maybe a whip could be them but it looks like they'd have a 2-3 turn head start. But i'd need compass offered to me next turn to have a shot.
Both serpente and cimeria finished thier buildings (uni and forge?). i was thinking a barracks for each (both 2 turns) and then units.
And then there's the Husch message about the desert. looks fine to me.