Department of Geeks & Numbers

Tubby Rower

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This should be about some sort of analysis. Just for kicks I'll start it off with something that I've already done.

EDIT:::This is all of the information out of the F11 screen. It seems that whoever is Persia (or the Hittites) has pulled an early worker out on turn 8. That means that they probably have less military. You can also gather from the populations of the towns & the military service that Greece has at least one military scout.

The yellow is where we are in second, orange is third and red is 4th. The white sections we are in 1st place. I don't know how civ handles a tie but I'm assuming that it'll will give us 1st if we are tied. In the greatest cities screen we have been at the top since the beginning.
 
I think it would be easiest to keep track if people would gather this info when they are playing the save.
 
It doesn't matter. It took me about 10 minutes to go through the saves. All I did was open them up and hit f11 then I just exited and repeated with the next save.
 
I'll post my detailed anaylsis later today and how I came to some of these conclusions.
 
Spoiler F11 headings' meanings :
Bamspeedy said:
Approval rating: This one's easy. The percentage of your people that are happy. If every single person is happy, you have 100%. If everyone is content it is 50%. Edit: This can be misleading when you get specialists, because the specialists count as only content people. So even if everyone is happy or an entertainer, you won't have 100% approval rating if you have any specialists.

Population: Add up all the population you get from the city view from all your cities. Not population points, like size 1, 2 or 3, etc. but the 10,000 or 100,000 you see under the city name.

GNP: Total gold in all your cities before corruption takes a bite out of it.
1 gold= 1 million

Mfg. Goods: Total unwasted shields in all your cities.
1 shield = 1 megaton.

Land Area: # of tiles in your territory * 100.
1 Tile =100 square miles
Sea is included in this, but does not help in the territory part of your game score.

Literacy: % of your citizens who live in a city with a library, university, AND research lab. If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.

Disease: % of the tiles in your territory that is floodplains or jungle.

Pollution: # of tiles that are currently polluted.

Life expectancy: % of your citizens who live in a city with a granary, aqueduct, AND hospital. Minimum is 20, maximum is 99.

Family Size: The average amount of excess food that each city is producing/2. If you have 1 city that is producing 4 extra food, that 4 food would feed 2 people, so your family size would be 2 children. Minimum is 1, hard to say exactly what the max would be. In most cases you won't see this above 2, maybe 3 or 4 if all your cities are extremely rich in food, experiencing a very fast growth period or just put down a alot of railroads on irrigated tiles.

Military Service: 10 years * # of military units / # of citizens. Military units are units with an attack and defense value, so workers, scouts and princesses don't count. Kings do. So at the start of a mass regicide game you will have a military service of 70 years because of the 7 military units *10 years divided by just your 1 citizen. 0 years if you have no army or you have just a few units, but thousands of population points.

Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW

Productivity: The total amount of uncorrupted gold, unwasted shields, and excess food you are producing in all your cities.
Deductions from spreadsheet in post 1.
  1. It seems that whoever is Persia (or the Hittites) has pulled an early worker out on turn 8. That means that they probably have less military.
    Spoiler explanation :
    The population went up to 2 in turn 7 then the next turn the population went back to 1. Since it is way to early to get a settler, the only pop-reducing unit is a worker
  2. The above can also mean that they were hit with disease. or a barb attack that killed citizens
  3. Greece (MIA) and Dancing Banana (TNT)has at least one military scout since turn 6
    Spoiler explanation :
    In turn 5 we were #1 in military service @ 1 pop & 1 military scout. In turn 6, Simpleton went to pop 2 decreasing our military service to 5. Springfield experienced the population increase and if they were tied in turn 5 then they should have been tied in turn 6 too. That leaves teams MIA & TNT with higher military service with 1 military & 1 pop than our 1 military & 2pop. In turn 7, TNT grew to 2 decreasing their military service moving us up to 2nd place. In turn 8, Athens grew to 2 decreasing their military service and we produced our second military unit so we moved back into 1st place for either of the reasons just mentioned.
  4. We can't tell is what units Doughnut is producing due to the same pop growth.
  5. In turn 8, someone had a lux connected or TNT forgot to lower their lux slider after pop loss.
    Spoiler explanation :
    we had 75% approval (1 happy, 1 content). Currently the only possible number higher is 100% (all citizens are happy).
 
I guess I'm the only geek in this team. :blush: Oh well. it pays well. I'll update the attachment in post 1 when I get home in about 3-4 hours.
 
Tubby are you telling me I'm not exhibiting geek tendencies? I'm offended.
My goal is to one day gain full geek/idiot/dork status.
 
I just noticed something. I guess we can forget about the approval rating giving us any useful info since I'm getting the info at the beginning of the turn. We are the only team in the position to get much usefulness out of this info as the other teams are in mid-turn and can't get our information for city size and such.

Anyway, more deductions out of turn 10,
  1. we have the best growth since we are obviously the only civ with a 3 pop city.
  2. Our family size is at 1 but if you look at the productivity we have 3 extra food. This was before IroP played too. So this could have changed after the MM.
  3. Either TNT or Doughnut have 2 military because we are 3rd in military service. That means that one of the other teams have either 5 (1 military for 2 pop) or 0 (no military). If TNT & Doughnut have 2 military then MIA have 0

I'm going to be very curious about the next turn since all cities should expand if the teams didn't move on their first turn. Also it might give us a feel for any other food bonuses or luxes that might have been in the starting 21 (not in the starting 9) that the teams might have connected waiting for culture.
 
updated the pic in post 1 for turn 11.
  1. someone has 3 tiles that are either jungle or FP. -> We are in 2nd and only have 2. Everyone should have expanded so the percentages should match. If we jump back into the lead next turn then someone moved on their first turn.
  2. two of the teams either have trade route (not probable yet) or have 1 lux connected since last turn (which explains why we have been at the bottom since last turn in approval ratings) -> Annual income's minimum is 1 (ours). If you have a trade route open to a civ you get +1 (again not probable yet). You also get an increase if you have a strategic or lux resource connected.
that's all for now. I have to get ready for work :(
 
FYI: if anyone takes a screenshot of the F11 screen please do so @ the beginning to keep everything from the same time frame.

BTW, thanks for the screenie Dag. You can delete it as I have the data I need & the pic is updated
 
Tubby said:
two of the teams either have trade route (not probable yet) or have 1 lux connected since last turn (which explains why we have been at the bottom since last turn in approval ratings) -> Annual income's minimum is 1 (ours). If you have a trade route open to a civ you get +1 (again not probable yet). You also get an increase if you have a strategic or lux resource connected.
Actually, we're in last place in that category, so all 3 teams have a lux hooked up, right? Once we get the wines hooked up, if we're still in last place, then we know they they probably have two luxes (at this point, like you said, it's highly unlikely that any two teams will have a trade route together yet).
 
Actually, we're in last place in that category
Are you sure? I'm at work & can't open civ right now so I can't check. I thought that we were in 3rd place (implying that another team didn't have hooked up lux). If we are indeed in last place then yes your deduction would be correct.
 
Tubby Rower said:
Are you sure? I'm at work & can't open civ right now so I can't check. I thought that we were in 3rd place (implying that another team didn't have hooked up lux). If we are indeed in last place then yes your deduction would be correct.
Is that red or orange in turns 10 and 11 of Annual Income? I'm slightly color-blind, so maybe it really is orange. You said red means we're in last, orange for 3rd.
 
It is orange (3rd) and red is indeed 4th. What colors can you distinguish well & I'll update the colors. Color-blindness is why I didn't put green on 1st place.
 
Is there any red on the chart at all? If so, then the red and orange look exactly alike...On the chart, I see white squares, yellow squares, and orange (red to me) squares.

If you change either either red or orange to something completely different like blue or green, that should be fine.

Purple and blue I have trouble distinguishing sometimes, too.
 
I just noticed that the Annual income has been second since turn 4. So either of the two are true
1. Persia(TNT), who is IND, has a lux connected -> move, road, road
2. Someone else started on a lux and moved the settler while the worker started the road.

My bet is on 1.

I'm going to start moving the pic with the conversation, so here it is

EDIT::::
white = 1st place
yellow = 2nd
blue = 3rd
red = 4th
 
Ah, thanks Tubby, I can definitley see that. :D

That's some good reasoning. I'd bet on number 1, too. We have a lux right next to us, so I'm sure at least someone else does, too.

I'm waiting to see what happens when we connect our wines. If we go to first, that means at least 3 of us have a lux hooked up, but if we're still not in first, either some people started with 2 luxes, or 2 people have a trade route already.
 
2 people have a trade route already
very doubtful because if so then they will merge into one civ fairly quickly.
 
Remember wines have been changed by Rik and are 0 food + 2 commerce instead of 1 food + 1 commerce.
I find it hard to believe any of the team have met. My guess is they've hooked up luxs and may not have some of the BG's or something. Great work Tubby.
 
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