Our spiritual leader Tubs is on paternity leave for the most part, so I'll try and give it a shot sooner than later. I'll have a clearer idea of how much time I have on my hands when my research director is back, and he was due today
I haven't been really much
here lately, so if you have a few turning point dates in diplo, techs or anything that I could look up for info, please do tell. Like when did they start giving us the

eye, or if they ever changed DP. I didn't even know we were going Sun Tzu - or what we are actually going for - so bear with me on this.
On my first look, I noted they have quite more power than us if we count our military size in. That and Kurtz is in the jungle - but near no river
They did quite a job on the border ICS, however they manage their workers inefficiently, roading jungle tiles and so forth. Unless they mean for it to be a trench zone with the defensive bonus, I don't think that's anywhere near good. But cities like flaxon musk are getting the beakerfarm irrigation kick, so it's probably just questionable, and/or zone-dependant management. I'm not 100% sure what to make of it.
Question: do we see the towns' walls appear if we don't scout over them? If so, they're probably working on walls around there, but have just started. Despite the walls in Flaxon, I think that's the safest known route for an invasion thus far, everywhere else they can funnel us the way they like with dirt-cheap pikes on jungle tiles.
One thing is for sure: if it gets tense enough, we make a lot of gold so we could easily plant several towns right on the border, and steal those trench tiles from them with rushed temples.