Department of Scouting

FYI::::I just figured up where the MIA warrior should be if he went due north every turn. On dye mountain.

I like that smiley Whomp, :woohoo:
 
technically no but we are working towards that. The problem is that they traded for pots with the Iroq, so they backed out of that deal without even telling us.
 
Tubby Rower said:
FYI::::I just figured up where the MIA warrior should be if he went due north every turn. On dye mountain.

I like that smiley Whomp, :woohoo:
I wonder if they have sent a scout due north from their lands. If so then we should see one of their guys to our south very soon.
 
On turn 38 our settler party runs into some spices
 

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Those spices are yummy
 
keep in mind they "owe" us in return for not popping the hut. I would think a request for change of direction on a scout would fufill their obligation
 
Indeed, good idea, we can keep some of the map for ourselves can't we ?
 
Here's an updated pic of the western gap.
 

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Also looking at the save in CA2, it looks like the spices next to the mountain are in the same configuration as the dyes. probably is 4 spices surrounding a mountain.

Might send not the next settler but the one after that to the spices.
 
With the factory up and ticking, yes, we can alter btw core cities and far away objects. Another high priority is the western gap for military strategics. 1:st our side of it, then the other. How beautiful it would be to have a raxed landing point there. I would have a settler to jump in a pre-build galley as soon as MM is in.
 
Here is a map with the cities that I could plan on there.....I have the same map with the city radii ticked on in the City planning thread here

EDIT:: I did move the one by the mountain range to be on a hill instead of a grassland.
 
Should we start thinking about bringing peapants northwards to scout the vast E-S-E of our land that's unexplored? I know going east is good and will help us in the future, but you know, I just thought I'd bring it up to be a hassle and shake threads a bit
 
Yes, it looks like we're just waiting for the sun to come up and burn off the fog. :p
 
How about Dunderhead's warrior? Should we peel him off for scouting over there?

Ignoramus has a barb camp near him so he's out.

Peapants won't be able to get up there before we need to know what's there.
 
I'd say scouting is of less importance than mp and defence from Barbie. We have enough land area un-fogged to decide where to settle for quite some time. We know where iron is and goats will prolly pop up in the cleared area. I expect ivory to be a wee bit E of Igno but we don't need to actually see it yet. If Joe keeps scouting the W area i'd say we have the E one fairly well scouted too.
 
Ok will change the todo with one more vote
 
Dagh said:
We have enough land area un-fogged to decide where to settle for quite some time.
Yup, that's why Peapants looked reasonable to me.
Dagh said:
If Joe keeps scouting the W area i'd say we have the E one fairly well scouted too.
That's where I beg to differ: we have a coast, we sent a boat, that's pretty much it. covering more ring 1-2 land is more pressing IMIO.
 
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