Department of Turnplay

With having only an island, we only have to build offensive units now, so that adds to the fun factor. I dont know if we will win, there are too many unknowns. We do have a much better shot than KISS last time around, and if we change our minds later we can still recover.
 
For a 100k shot we want feudalism, and since we are relegious we don't need to wait till then if another government becomes available. Since temples are cheap, and we will probably want unis anyway we should not build ToA. Pyramids will be good to speed pop growth (and hence whipping) Cathedrals should be built before libraries once the tech is available (more :) means more whipping), but GL will stop us getting left behind on tech, while saving cash.

More cash means more GS's with a disconnect reconnect trick.

Long term tech goals would include replacable parts which provides civil engineers which can be important in improving production in far away places (as well as the well known military benefits)

Given all that I support Alpa then writing, then lit.
 
When we can by settling next to them. I have a checked with the thread of probabilities and that means that we won't pop hostiles (65% chance otherwise). what I don't know is whether those 65% will give you "empty" or a reselect. We have 10% chance of a tech - if it is a reselect this will grow to 28%.
 
First, we are not absolutely sure we are on an island. There may be some land bridges.

We need to go for the curragh tech (alphabet?) as soon as possible.
 
From staring at the map I think that there is only one possibility (NE of the fish) Everything else looks like continuous coast. If you can see another potential place through the fog, where is it?
 
Settler is in place by the other cow, and a settler is produced in Graceland. We have a settler due in GWOF in 4 turns.

City3 can build the worker or whip the temple in 2 turns. It needs the cow irrigated, and I am inclined to continue the worker build, and then whip the temple. Same for City4. If I can remember to rename them next turn I will. What should they be named? Motown, Nutbush City, ???

It might pay to pop the huts later as we perhaps can get more expensive techs from them. We can also coordinate it with research a bit (move into place as we finish research on something).

Looks to me like BABE has had a lux hooked up for a while as their score is 12 points above ours.

Don't whip the temples yet! the focus is on growth then culture. The culture doubling is not quite as significant as you think.
 
I am not inclined to whip any temples for a while due to maintenance issues (our gold output is naturally poor). Indeed growth is king. I was just offering it for discussion (and I forgot about maintenance of the darn things!).

At some point, though, it wont be too bad to whip a few temples. The cost is about 1 worker plus the maintenance. We will have at least 3 two turn worker factories by qsc time. Later corrupt cities can make up the maintenance portion of the cost. This will take careful planning.

With a finite number of cities possible, and to avoid having to build the useless colosseums, we will need quite some culture doublers. If we build GLibrary, we probably do not want ToA, so we will get culture doubling at some point in the ADs for many of our towns.

So do we buy granaries once we have a new form of government in cities 2, 3, and 4? Or do we build them now?
 
Let's get the curragh out there and find some contacts. I'm dying for some horse trading.
 
Another city settled and by gosh i forgot to rename. I now have a sticky note to rename these things on my desktop. Silks will be settled next turn. What is next? We have a settler each out in 3 turns in GWOF and in Graceland.

one of them coastal (south of Graceland by the FP's looks like a good spot - I think there is a desert square there)

one by the other cow.
 
Settlers are due in 2 turns.

Worker produced from Cow City. It will irrigate the cow.

We probably need another worker from the capital to help irrigate the flood plains south for the new settler.

GWOF- should we switch the settler to a granary in anticipation of a wonder build here? There are no other bonus food sites to get, since the capital settler will grab the FP.

The scouting warrior up west coast still sees nothing. The two warriors by cow cities can now return home to serve as mps.

I am not sure whether we need a granery in GWOF. At the moment it produces a settler in 8 without one, it would need to find some more shields or grow to produce settlers quicker
 
Can anyone calculate the quickest way to amass a 400 shields wonder, doing settler-temple-granary-workers-wonder and granary-temple-workers-wonder, just a wonder, and settler-temple-workers-wonder? My suspicion is granary may save us a few turns, but I really dont know.

Edit: Alright, I havent run numbers but perhaps we can do the following: Settle 1-2-3 below. 3 is not optimally placed, but does get +fpt from freshwater, and can be the feeder city for GWOF with alternating warriors-workers, and a curragh. 2 can also build some curraghs. City 3 means we do not have to build a temple in GWOF to get those extra shields (~12 shields as compared to 8 without border expansion). We can also hack through some jungle to find bonus grass to give it a few more shields.

As for tech, we are at 24 bpt @100% science. This should be 30-40 for the next techs we do. Warrior Code (90) will be a 4 turner for us, Alphabet (150) a 5 turner, and Masonry (120), 4 turns. We can then do a run at Monarchy (720), which will take 18-24 turns depending on gold. So this is somewhere around 38-44 turns to be in a new government, and Pyramids should be built soon after. With our golden age, we can do a couple of things: build GLibe, build 3 turn settlers in the capital (I think), build units, prebuild libraries, several things.
 

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Using Pryamids for GA and then going for the great Library makes a lot of sense.

We also need to be thinking military though. iron will be key to that.

Curraghs is the first thing we need though.
 
I like 3 (high shield reasonable growth - would be a good production city) don't like 2 much - does it really give us anything? is there a better location to the north or west
 
3 might be a solid Pyramids builder. 2 gives the 3 food freshwater bonus (not common on our map), 1st ring corruption, and can build a curragh. Desert tiles are same as plains once irrigated. It will be a pretty average city.

The north is all tundra. Our other options are settling fur for the extra lux, the freshwater lake west, and ? The only other food bonus/interesting things are the gold hill in the far NW (useless) and the wheat to the far SW (too far).

The fur on tundra is kind of an unimproveable forest tile once mined. We kind of need to pack em in (regardless of 100K) on the tundra to get max food. Anyone want to make a dotmap?
 
We have a turnaround in less than 10 hours!

We fall to 3rd in the major categories (2nd in productivity/family size)! Egads. Warrior moves into town north and the worker will be built in 1 turn there. Should we plant the next city on furs? This can be done in 6 turns with roads in place there as well.

Sounds good - need also to make use of the grain to the north and grain to the south. The fish in the lake to the east are also bonus food, but the deer in the marsh to the west isn't until the marsh is cleared.
 
killercane said:
We are one turn from Poly, at +18 gold. Switched some tiles between the capital and the newest floodplains city. A worker is produced at the city above Dirty Old Town (I forget its name). We are at 34 bpt including the one scientist (so 31).

We want Alphabet next (5 turns)? Or WC in 4 since we have no prebuilds for curraghs (and only one coastal city which is set to build the Pyramids)? If we do WC we can be in Monarchy in less than 20 turns. We would do Alphabet in 4 turns then (and save a turn, and be in a better government, and cash rush some settlers and, well a lot of things).

You probably need more input on this, but as Dagdha:wavey: suggests at Cohan's, here's mine.

I was leaning for alphabet next, but in light of the above info, I think a bee-line to Monarchy is best since it will take some time to get a curragh(we need more). Change in gov't. will help speed all our goals and we are religious, so we know what a switch costs. In this time we can keep settling as planned, getting our pre-build(s) further along and grabbing a couple more coastal sites capable of producing/rushing curraghs as soon as alpha comes in around turn 70-72. Just in case we are beat to the Pyramids(SGL's are on), the HG is a better wonder than ToA or Oracle, imo.
 
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