I am a long-time veteran of CivI and CivII, and over the last month have really enjoyed the new challenges of CivIII.
One of those new "features", however is very poorly implemented-that of resource depletion. While the idea is a good one, the way it happens in the game makes no sense at all.
In my latest game as the Germans, I found a nice source of saltpeter in my territory when I researched Gunpowder. I didn't take advantage of the Musketmen immediately, as I was too busy cranking out Knights in my continuing effort to crush the Egyptians.
About 15 turns after the saltpeter first 'appeared', I got a message saying that it had been depleted!! I had built a total of 2 musketmen!!!
Confused, I opened up the Editor (for the first time) and discovered that there is a 1:800 random chance each turn that saltpeter will be "depleted" from one source and "moved" to another location on the world map. This random "depletion" also holds true for all of the other strategic resources like horses, oil etc.
Anyone else think this makes no sense?
One of those new "features", however is very poorly implemented-that of resource depletion. While the idea is a good one, the way it happens in the game makes no sense at all.
In my latest game as the Germans, I found a nice source of saltpeter in my territory when I researched Gunpowder. I didn't take advantage of the Musketmen immediately, as I was too busy cranking out Knights in my continuing effort to crush the Egyptians.
About 15 turns after the saltpeter first 'appeared', I got a message saying that it had been depleted!! I had built a total of 2 musketmen!!!
Confused, I opened up the Editor (for the first time) and discovered that there is a 1:800 random chance each turn that saltpeter will be "depleted" from one source and "moved" to another location on the world map. This random "depletion" also holds true for all of the other strategic resources like horses, oil etc.
Anyone else think this makes no sense?
