Civkid1991
in shade of poison trees
- Joined
- Feb 20, 2006
- Messages
- 871
I was thinking about those quests Kael was talking about. This is just my first few thoughts....
Scattered around the world are small barb towns and settlements. I was thinking there would be specil inprovements limited to them that would start "quests". Supose you have a barb town. They would have a battle with another civ and later after the major civ unit leavs a graveyard (thanks qes) appears randomly on a tile in the barbs territory (note: this would happen ever so offten so there wouldnt be graveyards every where (maybe like a 40% chance of happening)) and when you have a unit go through again it could pillage the graveyard. Once this has happened the unit would get a "special" promotion that would show you and others that you just pilleged a graveyard (we'll just call it the Grave robber promotion for now). At first you wouldnt get what you pilleged but when you take that unit back to your capital (holy city? or place of origin?) you would get a large sum of gold or maybe some special item (barb Axe (addes promotion to any unit you choose), Plague (disease in city and promotion for units), etc.)
Others could be like a dragon den near the city with the dragon hoard. If pilleged there would be a chance of you geting a dragon baby unit that could be upgraded to a adult dragon over time and used by your civ (hero unit?).
One of my most resent is a "moveable" resorce type quest. Say you see some mana in a rivals territory or in some barb territory. You could have a worker (guided by a defencive unit) go and "steal" some of the mana, allowing you to use that resource for a few turns.
I also like the idea of having some of the rituals (amaggedon rituals i suppose) require some items neccessary in the ritual. Like maybe slaves to sacrifice to the alter along with a special item (like a staff made of the holy wood of a specail forest wood from an ancient forest on a island in the middle of the ocean).
As i talk about the ocean and island i also think about things that happen on earth. It would be a nice addition to the map if you could set up oceanic vocanos that would erupt and creat new land where the land, which would start off as a wast land, would upgrade into a useful piece of land that you could settle.
Along with that there could be tectonic activity that would destroy or maybe creat tsunamis and earthquakes that would remove land and creat more mountians that would turn into volcanos over large amounts of turns erupt starting the cycle over again.
Tell me what you think about my ideas and what you think should be revised...
~CivKid~
Thanks!
Scattered around the world are small barb towns and settlements. I was thinking there would be specil inprovements limited to them that would start "quests". Supose you have a barb town. They would have a battle with another civ and later after the major civ unit leavs a graveyard (thanks qes) appears randomly on a tile in the barbs territory (note: this would happen ever so offten so there wouldnt be graveyards every where (maybe like a 40% chance of happening)) and when you have a unit go through again it could pillage the graveyard. Once this has happened the unit would get a "special" promotion that would show you and others that you just pilleged a graveyard (we'll just call it the Grave robber promotion for now). At first you wouldnt get what you pilleged but when you take that unit back to your capital (holy city? or place of origin?) you would get a large sum of gold or maybe some special item (barb Axe (addes promotion to any unit you choose), Plague (disease in city and promotion for units), etc.)
Others could be like a dragon den near the city with the dragon hoard. If pilleged there would be a chance of you geting a dragon baby unit that could be upgraded to a adult dragon over time and used by your civ (hero unit?).
One of my most resent is a "moveable" resorce type quest. Say you see some mana in a rivals territory or in some barb territory. You could have a worker (guided by a defencive unit) go and "steal" some of the mana, allowing you to use that resource for a few turns.
I also like the idea of having some of the rituals (amaggedon rituals i suppose) require some items neccessary in the ritual. Like maybe slaves to sacrifice to the alter along with a special item (like a staff made of the holy wood of a specail forest wood from an ancient forest on a island in the middle of the ocean).
As i talk about the ocean and island i also think about things that happen on earth. It would be a nice addition to the map if you could set up oceanic vocanos that would erupt and creat new land where the land, which would start off as a wast land, would upgrade into a useful piece of land that you could settle.

Along with that there could be tectonic activity that would destroy or maybe creat tsunamis and earthquakes that would remove land and creat more mountians that would turn into volcanos over large amounts of turns erupt starting the cycle over again.

Tell me what you think about my ideas and what you think should be revised...
~CivKid~
