Design: Wonders

Kael

Deity
Joined
May 6, 2002
Messages
17,403
Location
Paris, France
Armageddon Spells:

+Armageddon: Apocalypse- Destroys 60% of the worlds units, causes war with the building civ and all other civs.
+Armageddon: Bane Divine- Turns all Disciple units into lowly prophets with no XP.
+Armageddon: Blight- Destroys all farms and plantations, has a chance to destroy land food bonus's, melt ice and turn plains into deserts.
+Armageddon: Blood of the Phoenix- Gives all units build in the city the Medic 1 promotion and grants all units in the civilization Immortality when it is built. (requires 2 Life?)
Armageddon: Celestial Realignment- requires 2 Metamagic
Armageddon: Eclipse- requires 2 Shadow
+Armageddon: Glory Everlasting- Destory's all demons. Gives all units created in the empire the Demon Slaying promotion.
Armageddon: Knell of Darkness- requires 2 Death
Armageddon: Gate to the Abyss- requires 2 Dimensional
Amrageddon: Hellstorm- requires 2 Fire
Armageddon: Hivemind- requires 2 Mind
Armageddon: Fimbulwinter
Armageddon: Natures Grasp- requires 2 Nature
Armageddon: Sovereign Rule- requires 2 Law
Armageddon: Godslayer- requires 2 Enchantment

Wonders:

+Altar of the Luonnotar- Blesses all units created in the empire
+Aquae Sucellus- Requires 1 Life mana, gives the regeneration promotion to units created in the city, boosts heal rate and area health, cures disease of units in the city
+Bazaar of Mammon- Doubles the amount of gold the city produces.
+Bone Palace- Carved from bones of an ancient dragon
+Catacomb Libralus- Acts as a library in each of the empires cities.
+Code of Junil- Provides 1 Law mana, boosts the spread of the Order. Can only be built by Great Prophets in the Order holy city.
+Crown of Akharien- Doubles the research output of the city.
Culture of Intolerance- The city cannot build non-native racial units but all units produced in the city gets a bonus against other races.
+Eternal Flame- Requires 1 Fire, provides 3 Fire
+Forbidden Palace- Acts as a government center (reduces maintenance costs)
+Form of the Titan- Requires a level 6 or higher unit, grants XP to any unit built in the wonders civilization.
+Genesis- Upgrades the terrain of the building civilization.
+Great Library
+Great Lighthouse
+Guild of Endeavors
+Hall of Kings
+Heroic Epic
+Infernal Grimoire- Provides a free tech, has a chance to summon a hostile demon.
+Mines of Gal-Dur- Provides 3 Iron, requires the Runes of Kilmorph state religion.
+National Epic
+Nexus- Requires 1 Dimensional, creates an obsidian gate in each of the civ's cities.
+Oracle- Provides a free tech.
+Pact of the Nilhorn- Grants the building civ 3 free hill giants.
+Prophecy of Ragnarok
+Purge the Unfaithful- Acts as an inquisition in all of the building civilizations cities.
+Pyramid
+Song of Autumn- Provides 1 Nature mana, boosts the spread of the Fellowship of Leaves. Can only be built by Great Prophets in the Leaves holy city.
+Soul Forge- Produces 1 Death mana and living units killed with the 1 tile radius are added to the cities production. (Loki)
+Stigmata on the Unborn- Provides 1 Entropy mana, boosts the spread of the Ashen Veil. Can only be built by Great Prophets in the Veil holy city.
+Syliven’s Perfect Lyre- Doubles the culture output of the city.
+Tablets of Bambur- Provides 1 Earth mana, boosts the spread of the Runes of Kilmorph. Can only be built by Great Prophets in the Runes holy city.
+Temple of Temporence
The Dragon’s Horde- Provides 3 gems bonus, 5 gold commerce and quality weapons to any unit built in the city.
+The Necronomicon- Provides 1 Water mana, boosts the spread of the Octopus Overlords. Can only be built by Great Prophets in the Overlords holy city.
+Tomb of Sucellus- Now empty, where Sucellus was resurrected, provides 1 Life mana.
+Tower of Complacency- Reduces productivity but gets rid of all unhappiness in the building city.
+Tower of Eyes- Grants the sentry promotion to any unit created in the city.
+Twisted Spire
+Winter Palace- Acts as a government center (reduces maintenance costs).
+Yggdrasil- Provides 3 Fruit of Yggdrasil bonus, requires the Fellowship of the Leaves state religion.
 
A wonder that ressurects the next hero in your civ that dies?
 
loki1232 said:
I think our first task is to rename Taj Majal, Sistine chapel, and Notre Dame.

Im all for it, just give me the names.
 
I've been racking my brain comming up with new ways to implement blight and apocalypse that make them into events that progress over time, instead of insta-doom type spells that are uncounterable. Uncounterable things just aren't very fun for me. Having a chance to resist or mitigate gives more play options and is more fun, IMO.

blight

This could spawn a square of blight terrain randomly somewhere in the world. The blight terrain would have the same effects as fallout ( -3food, -3hammer, -3 gold). Give it a diseased, fungal look. Each turn (or, looking at how rapid the spread would be, every other turn would be better, or maybe every third turn after there are 64 squares or more), all blight squares in existance spawn another square in an adjacent tile. So the progression would be an exponential curve- 1,2,4,8,16,32,64,crap we're doomed. The squares could be cleansed, just like vanilla fallout, but you better catch it quick, or you are never going to get rid of it. Entire continents could be lost if every effort is not made to stop it. But at the same time, it can be stopped if the effort is made.

This way, there is something you can do about it, but it's going to take all your effort and resources for a while to do so.

Apocalypse

Every unit that has ever died in battle returns to life as a shade to fight out the final battle of all time. (not sure if it's possible to keep track of the number of unit deaths, some other method might work though). All civilizations declare war on all other civilizations, as the spirit of battle overwhelms all. All cities implement a draft, turning some citizens into recruits.

Apocalypse becomes an event that throws the game into high-gear this way.
 
If the Taj Mahal doesn't change image, I was thinking more along the lines of Ivory or Porcelain Palace, to go with the feel of the Taj's in-game look.

The Notre Dame looks an awful lot like the Temple of Time from Zelda 64 :D If you gave it that name, how many would get the reference, I wonder?

The Sistine Chapel gives +2 culture per specialist. I was thinking something along the lines of Hall of Kings, Hall of the Great or Hall of the Ancestors, to reflect that it impacts on specialists. Seen from the outside, the Chapel does not necessarily look very "Chapelly".

Also, the Hagia Sophia needs a new name. Guild of Workers? Shrine of Labour?

Ah, and of course the spiral minaret, which looks like a spiral staircase. Stairwell to the Gods?
 
How about excanging the models between those wonders you mentioned?

E.g. The Spiral minaret could also be a Stairwall from Heaven where Gods comes down to the living, or in this case one God. As this scenario would combine good with the free golden Age the Vanilla Taj gives.
 
Just because the Spiral Minaret is an actual monument in the real world (Samarra in Iraq), and if we're changing the names of everything else to fantasy names, we may as well switch the whole set. I was thinking the Hanging Gardens, Great Library, Lighthouse and Parthenon should perhaps be redone as well.

The changes don't have to be great, I was thinking along the lines of Gardens of Healing (since it spreads health), Imperial Library, Divine Beacon and Grand Temple (merely off-the-top-of-my-head suggestions).

Not that the names don't work in a fantasy setting, just because they are actual real world names from real world places...
 
Change it to the Twisted Spire and you're good to go. But I don't really see a problem with Spiral Minaret in particular either.
 
Okay, I renamed them and left the ones alone that I thought were general enough to still be okay (Pyramids, Great Library, etc). Let me know what you think or if you tihnk other names are better.
 
Lunargent said:
They look good so far. Welcome back to teh internets!

It is good to be back online. It was one damn long flight but im all moved in and working again.
 
Hey Kael! Well installed in Old Foggy?

Acting on a creeping suspicion I, uhm, did some checking around for the Temple of Time from Zelda 64. Seems my memory is a bit rusty...:twitch:

z5_032.jpg


Thanks for the thought Kael, and I suppose it sounds fantasyish enough anyway, but if someone has a better idea I won't be hurt :)

It gives a happiness bonus, so maybe something that reflects that. Altar of Joy or some such.
Or perhaps Vor Frue (Our Lady in old Norwegian). Looks suitably arcane...
 
wilboman said:
Hey Kael! Well installed in Old Foggy?

They don't have snapple here!!! Send peach tea snapple!!!
 
Temple of Time is a perfectly cromulent name. Right now, it's slotted under Theocracy- which maybe made more sense for its old name. Though as long as it doesn't change function, it's staying in that general area.
 
No Snapple! Lol......I spent time in Kuwait, and they had snapple there with Arabic labels. Seriously. I've been to half a dozen countries, and they all had localized Snapple. I bet you'll find it eventually.
 
No Peach Snapple here in Norway, anyway. But that's to be expected, sustenance-wise we're barbarians. Don't worry, I'm sure there's a "foreign foods" store that sells Peach Snapple (at ridiculous prices).
 
I think that the eternal flame is a great idea. What if there was a wonder for each type of mana? I know that's a pattern, but it would be really cool. Should they still work if you lose the mana?
 
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