Kael
Deity
Armageddon Spells:
+Armageddon: Apocalypse- Destroys 60% of the worlds units, causes war with the building civ and all other civs.
+Armageddon: Bane Divine- Turns all Disciple units into lowly prophets with no XP.
+Armageddon: Blight- Destroys all farms and plantations, has a chance to destroy land food bonus's, melt ice and turn plains into deserts.
+Armageddon: Blood of the Phoenix- Gives all units build in the city the Medic 1 promotion and grants all units in the civilization Immortality when it is built. (requires 2 Life?)
Armageddon: Celestial Realignment- requires 2 Metamagic
Armageddon: Eclipse- requires 2 Shadow
+Armageddon: Glory Everlasting- Destory's all demons. Gives all units created in the empire the Demon Slaying promotion.
Armageddon: Knell of Darkness- requires 2 Death
Armageddon: Gate to the Abyss- requires 2 Dimensional
Amrageddon: Hellstorm- requires 2 Fire
Armageddon: Hivemind- requires 2 Mind
Armageddon: Fimbulwinter
Armageddon: Natures Grasp- requires 2 Nature
Armageddon: Sovereign Rule- requires 2 Law
Armageddon: Godslayer- requires 2 Enchantment
Wonders:
+Altar of the Luonnotar- Blesses all units created in the empire
+Aquae Sucellus- Requires 1 Life mana, gives the regeneration promotion to units created in the city, boosts heal rate and area health, cures disease of units in the city
+Bazaar of Mammon- Doubles the amount of gold the city produces.
+Bone Palace- Carved from bones of an ancient dragon
+Catacomb Libralus- Acts as a library in each of the empires cities.
+Code of Junil- Provides 1 Law mana, boosts the spread of the Order. Can only be built by Great Prophets in the Order holy city.
+Crown of Akharien- Doubles the research output of the city.
Culture of Intolerance- The city cannot build non-native racial units but all units produced in the city gets a bonus against other races.
+Eternal Flame- Requires 1 Fire, provides 3 Fire
+Forbidden Palace- Acts as a government center (reduces maintenance costs)
+Form of the Titan- Requires a level 6 or higher unit, grants XP to any unit built in the wonders civilization.
+Genesis- Upgrades the terrain of the building civilization.
+Great Library
+Great Lighthouse
+Guild of Endeavors
+Hall of Kings
+Heroic Epic
+Infernal Grimoire- Provides a free tech, has a chance to summon a hostile demon.
+Mines of Gal-Dur- Provides 3 Iron, requires the Runes of Kilmorph state religion.
+National Epic
+Nexus- Requires 1 Dimensional, creates an obsidian gate in each of the civ's cities.
+Oracle- Provides a free tech.
+Pact of the Nilhorn- Grants the building civ 3 free hill giants.
+Prophecy of Ragnarok
+Purge the Unfaithful- Acts as an inquisition in all of the building civilizations cities.
+Pyramid
+Song of Autumn- Provides 1 Nature mana, boosts the spread of the Fellowship of Leaves. Can only be built by Great Prophets in the Leaves holy city.
+Soul Forge- Produces 1 Death mana and living units killed with the 1 tile radius are added to the cities production. (Loki)
+Stigmata on the Unborn- Provides 1 Entropy mana, boosts the spread of the Ashen Veil. Can only be built by Great Prophets in the Veil holy city.
+Syliven’s Perfect Lyre- Doubles the culture output of the city.
+Tablets of Bambur- Provides 1 Earth mana, boosts the spread of the Runes of Kilmorph. Can only be built by Great Prophets in the Runes holy city.
+Temple of Temporence
The Dragon’s Horde- Provides 3 gems bonus, 5 gold commerce and quality weapons to any unit built in the city.
+The Necronomicon- Provides 1 Water mana, boosts the spread of the Octopus Overlords. Can only be built by Great Prophets in the Overlords holy city.
+Tomb of Sucellus- Now empty, where Sucellus was resurrected, provides 1 Life mana.
+Tower of Complacency- Reduces productivity but gets rid of all unhappiness in the building city.
+Tower of Eyes- Grants the sentry promotion to any unit created in the city.
+Twisted Spire
+Winter Palace- Acts as a government center (reduces maintenance costs).
+Yggdrasil- Provides 3 Fruit of Yggdrasil bonus, requires the Fellowship of the Leaves state religion.
+Armageddon: Apocalypse- Destroys 60% of the worlds units, causes war with the building civ and all other civs.
+Armageddon: Bane Divine- Turns all Disciple units into lowly prophets with no XP.
+Armageddon: Blight- Destroys all farms and plantations, has a chance to destroy land food bonus's, melt ice and turn plains into deserts.
+Armageddon: Blood of the Phoenix- Gives all units build in the city the Medic 1 promotion and grants all units in the civilization Immortality when it is built. (requires 2 Life?)
Armageddon: Celestial Realignment- requires 2 Metamagic
Armageddon: Eclipse- requires 2 Shadow
+Armageddon: Glory Everlasting- Destory's all demons. Gives all units created in the empire the Demon Slaying promotion.
Armageddon: Knell of Darkness- requires 2 Death
Armageddon: Gate to the Abyss- requires 2 Dimensional
Amrageddon: Hellstorm- requires 2 Fire
Armageddon: Hivemind- requires 2 Mind
Armageddon: Fimbulwinter
Armageddon: Natures Grasp- requires 2 Nature
Armageddon: Sovereign Rule- requires 2 Law
Armageddon: Godslayer- requires 2 Enchantment
Wonders:
+Altar of the Luonnotar- Blesses all units created in the empire
+Aquae Sucellus- Requires 1 Life mana, gives the regeneration promotion to units created in the city, boosts heal rate and area health, cures disease of units in the city
+Bazaar of Mammon- Doubles the amount of gold the city produces.
+Bone Palace- Carved from bones of an ancient dragon
+Catacomb Libralus- Acts as a library in each of the empires cities.
+Code of Junil- Provides 1 Law mana, boosts the spread of the Order. Can only be built by Great Prophets in the Order holy city.
+Crown of Akharien- Doubles the research output of the city.
Culture of Intolerance- The city cannot build non-native racial units but all units produced in the city gets a bonus against other races.
+Eternal Flame- Requires 1 Fire, provides 3 Fire
+Forbidden Palace- Acts as a government center (reduces maintenance costs)
+Form of the Titan- Requires a level 6 or higher unit, grants XP to any unit built in the wonders civilization.
+Genesis- Upgrades the terrain of the building civilization.
+Great Library
+Great Lighthouse
+Guild of Endeavors
+Hall of Kings
+Heroic Epic
+Infernal Grimoire- Provides a free tech, has a chance to summon a hostile demon.
+Mines of Gal-Dur- Provides 3 Iron, requires the Runes of Kilmorph state religion.
+National Epic
+Nexus- Requires 1 Dimensional, creates an obsidian gate in each of the civ's cities.
+Oracle- Provides a free tech.
+Pact of the Nilhorn- Grants the building civ 3 free hill giants.
+Prophecy of Ragnarok
+Purge the Unfaithful- Acts as an inquisition in all of the building civilizations cities.
+Pyramid
+Song of Autumn- Provides 1 Nature mana, boosts the spread of the Fellowship of Leaves. Can only be built by Great Prophets in the Leaves holy city.
+Soul Forge- Produces 1 Death mana and living units killed with the 1 tile radius are added to the cities production. (Loki)
+Stigmata on the Unborn- Provides 1 Entropy mana, boosts the spread of the Ashen Veil. Can only be built by Great Prophets in the Veil holy city.
+Syliven’s Perfect Lyre- Doubles the culture output of the city.
+Tablets of Bambur- Provides 1 Earth mana, boosts the spread of the Runes of Kilmorph. Can only be built by Great Prophets in the Runes holy city.
+Temple of Temporence
The Dragon’s Horde- Provides 3 gems bonus, 5 gold commerce and quality weapons to any unit built in the city.
+The Necronomicon- Provides 1 Water mana, boosts the spread of the Octopus Overlords. Can only be built by Great Prophets in the Overlords holy city.
+Tomb of Sucellus- Now empty, where Sucellus was resurrected, provides 1 Life mana.
+Tower of Complacency- Reduces productivity but gets rid of all unhappiness in the building city.
+Tower of Eyes- Grants the sentry promotion to any unit created in the city.
+Twisted Spire
+Winter Palace- Acts as a government center (reduces maintenance costs).
+Yggdrasil- Provides 3 Fruit of Yggdrasil bonus, requires the Fellowship of the Leaves state religion.